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Subject: In your opinion: Your "5"must have games are.... rss

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Norman Hedden
United States
Greenville
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I need to know from die hard gamers what is your most absolute list of 5 games you cant live without.

There is too many for me to research, and I have been doing it for 2 weeks now since I have been a member.

Again, please list 5 games that are must haves.
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Manuel Serpa
United States
Costa Mesa
California
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Liberte
Princes of Florence or Goa
Commands and Colors
Ra or Modern Art
Say Anything
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Justin Robben
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Spring Hill
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Well, I'll kick this off with my 5...reasons listed below.
In no particular order...


Descent: Journeys in the Dark This will cure my fix for adventure/fantasy gaming...big time. Replayable and adaptable.



Power Grid This will be my Euro-fix. Auction fix, as well...



Dominion This will suit my CCG-type -no two games would feel the same...




Duel of Ages Set 1: Worldspanner This will serve my 2-player and "war-game" need...again, tons of variety.




Arkham Horror This will take care of the co-op genre, and adds a lot of variety, in its own right.


Well, there you have it! Enjoy!

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Lexington
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Without thinking about it much, I'd choose the following right now:

Dexterity Game - Crokinole
Card Game - Tichu, or Lexio
Deeper Game - Tigris and Euphrates or Power Grid
Party Game - Wits and Wagers, Pit, or Halli Galli
Introductory Game - Ticket to Ride or Carcassone (with a couple expansions)
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J C Lawrence
United States
Campbell
California
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Quickly, without a lot of time spent on elimination:

Blokus
1860: Railways on the Isle of Wight
Chicago Express
Lords of the Spanish Main
Container
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Robert Crawford
United States
Chester
New Hampshire
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World in Flames (planning on playing this again in retirement)
We the People/For the Poeple (can't decide!)
Paths of Glory (tension packed all the way through)
Chicago Express (elegant, and I HAD to include a train game)
Roma (so I have one to play with my wife)
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Raindog
Norway
Elverum
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Wallenstein (first edition)

Galactic Emperor

Memoir '44

Imperial

Battlestar Galactica: The Board Game
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Brant Benoit
Canada
Calgary
Alberta
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Prophecy

Tikal

Arkham Horror

Thebes

Marvel Heroes

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Alex
United States
Yellow Springs
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I'm new to the hobby myself, so I don't even own all of these, and I'm not sure about the staying power of Tomb or Dominion, but here's my list:

Race for the Galaxy
Galaxy Trucker
Carcassonne
Tomb
Dominion
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Karl Deckard
United States
Seattle
Washington
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Go
Advanced Squad Leader
Power Grid
Age of Steam
Galaxy Trucker
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Seth Brown
United States
North Adams
Massachusetts
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Dominion
Agricola
Glory to Rome
Goa
Notre Dame

And now that I've listed Goa as a must have, I really should acquire it somehow...
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Drew Spencer
United States
Tucson
Arizona
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Abstract Strategy - Go
Card Game - Dominion
Deeper Game - Le Havre
Lighter Game - Bohnanza
Light two-player - Lost Cities

Now looking at it, I seem to like card games...
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'Bernard Wingrave'
United States
Wyoming
Ohio
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Ticket to Ride
Nexus Ops
Ingenious
The Three Things Game
Unnamed Object

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Lo Ma
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California
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Man alive, it would be hard to cope with only 5 games...

I guess I would go for a variety of game mechanics and themes. So here goes:

1. Caylus - Very cool and intense gameplay. If you were raised on those 1960's war strategy games with the generic little punched out cardboard squares and a generic gameboard with little hexes all over it, and found those games engrossing but not really fun, I think you'll find Caylus is pretty thrilling. The game components have a lot of visual appeal, and even the generic gamepieces like the colored wood cubes, disks, and rods have far more appeal than those little cardboard squares of old. More importantly, the strategy in Caylus, both tactical and long-term, feels more active at a lot of different and simultaneous levels. There's also no luck of the dice in Caylus - there are no dice. Finally, the theme of the game is well integrated into the gameplay, making it feel less abstract, and for me, more engaging and fun. Yes, this is a strategy game that's fun - amazing but true...

2. Yspahan - A boatload of dice, a bunch of camels, wooden gold coins, bunches of little colored wood cubes, action cards, souks, and caravans - what's not to like! The game uses its theme well and the game components are fun with a lot of visual and tactile appeal. It's a fun tactical game that's accessible for all, and the gameplay is fast with little downtime. You have to herd and develop your resources to get those victory points, and face the problem of choosing which of the many options to take during your turn. As long as players don't agonize and take forever to make their choice of what to do, this is a totally fun game. The game does involve luck, but not as much as you'd think.

3. Helden in der Unterwelt - Wow, an rpg'ish eurogame that's fun and interesting with a solid sense of progression, and it doesn't suffer from being too long or repetitive or feel pointless... at least to me.

I really dig the setting of the greek mythical underworld, and the mechanics of building the underworld as the game progresses, and the use of dark shadow experience. When a hero gains dark or shadow experience for his skills, it also strenghtens the dark side. The dark side is the life points of the damned one and if he gets too strong before you can fight him, he wins the game, with a minor victory going to the darkest hero (the one who has the most dark experience). And you cannot fight the damned one with a skill that has dark experience. There are various ways to gain and lose this shadow stuff and to eliminate the life points of the damned one. Yep, it's a pretty damned good game with a lot of twists, and mechanics that mesh perfectly with the theme.

This game is in the Return of the Heroes series and Helden in der Unterwelt is my favorite of them all. I've only plyed it as a standalone game though - as an expansion it would make the game inbearably long in my opine...

4. Gloria Mundi - Fun race game with a "decline of civilization" theme that's quite hilarious. Oh my gosh, the barbarians are coming, the barbarians are coming! We play with some house rules for 2-3 players to ramp up the game faster and add a couple of twists:

1. Each player starts with 3 each of food, gold, and peace - so buildings can be bought earlier in the game.

2. Each player gets a tribute token that can be used once in the game - with it you can force another player to pay the tribute to the Goth - it can save you when you can't pay, or prevent another player from buying a desireable building during her/his next turn.

3. Each player gets a building token that can be used once in the game - with it you can forcibly purchase another player's building. You pay him/her the building purchase price, and you get to take the movement points for purchasing a building, plus the building of course.

4. No hidden information - we play without the screens to hide your resources. We tend to favor games without hidden info.

With these rules, the game goes very fast with a good sense of progression, has little downtime, and gets an added couple of differently flavored decision points. Woohoo!!!

5. Carcassonne Big Box with various expansions - the premiere tile laying game that can be played mild or cut throat, simple or with some complexity, depending on if you play with what expansions. Not my favorite game but I enjoy it when I play it and it hits the table fairly regularly.

and I really really need a 6th one, so I'm including it too:

6. Domaine - Area enclosure game. Completely abstract - but even so, there's enough going on here to make it interesting for me - I don;t tend to like abstracts. Or wait, meybe Vinci, a cool civ-ish area control game... gotta flip a coin or something on this one...

oh but wait, I couldn;t do without... oh nuts!

None of the newer ganes to me would make this list. I like 'em and will probably keep them, but if I had to pare down to only 5 games, I wouldn't keep Stone Age or Kingsburg. And I've already decided to to sell to trade my copy of Agricola!


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Mark Buetow
United States
McHenry
Illinois
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Chess

Close Action

Combat Commander: Pacific

Viktory II

Combat Commander: Europe

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Jens Hoppe
Denmark
Frederiksberg
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For total, general awesomeness: Titan, 1830: Railways & Robber Barons and Magic: The Gathering.

Euro: Tigris & Euphrates

Wargame: Hannibal: Rome vs. Carthage
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Jeremy Strope
United States
kansas city
Missouri
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Twilight Struggle. A great 2 player game.
Nexus Ops. Similar to Risk, but much better
Power grid. A fun and engaging Euro
Twilight Imperium, 3rd ed. Massive ameritrash
Citadels. light card game.
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CHAPEL
United States
Round Rock
Texas
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Through the Ages: A Story of Civilization
Tichu
Power Grid
Samurai
Catan
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Nattakorn Vuttichaipornkul
Thailand
Bangkok
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Citadels
Power Grid
Ticket to Ride
Ra
El Grande
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Brett Porter
United States
Winder
Georgia
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Imperial
Tichu
Power Grid
El Grande
Battlestar Galactica: The Board GameorArkham Horror
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Matthew Chua
Singapore
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Glory to Rome
Princes of Florence
El Grande
Agricola
Settlers of Catan
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Serene Lau
Canada
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In no particular order...

Railroad Tycoon
Race for the Galaxy
Age of Empires III
Puerto Rico
Settlers of Catan
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Nicholas Teng
United States
Texas
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Race for the Galaxy
Citadels
Starcraft the board game
Cosmic Encounter
Puerto Rico


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Josh P.
United States
Tucson
Arizona
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#1: Carcassonne: Hunters and Gatherers
#2: Ticket to Ride
#3: Traders of Genoa, The
#4: Dominion
#5: Stone Age
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Justin Moore
United States
Louisville
Kentucky
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#1: Carcassonne
#2: Diamonds Club
#3: Crokinole
#4: El Grande
#5: Power Grid

Runner's up:
Lost Cities
Pandemic
Cribbage
Fluxx
 
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