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The Powerpuff Girls: Saving the World Before Bedtime» Forums » Rules

Subject: Conflicting dice rolls rss

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Brian Cole
Canada
Saskatoon
Saskatchewan
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When 2 or 3 Powerpuff Girls are on a space with a villain you roll 2 or 3 dice. If you roll a heart on one and a V on the other, do the girls lose and are knocked out, or do both dice take effect, the villain is beaten and the girls are knocked out?
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Rebekah B
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This isn't clear from the rules, but we've always played that if they get knocked out, they don't get the villain.
 
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Sarah Dale
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We played this for the first time today and had the same issue. We first thought that it was an order of operations issue...so you get the villain because you rolled enough hearts...but then you were knocked out. But this seems contradictory. I'd go with either the knock out always takes precedent or that the number of hearts needs to exceed the number of knock outs. What do other folks do?
 
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Tony C
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I just played that both applied. It's defensible thematically with multiple girls on the space (one girl knocked out, the other finishing up the villain - sometimes they rescue their sister, but sometimes they work on the baddie) but I could see it being played either way. Since the game took about ten minutes to play, maybe knockouts should always have priority.
:snore:
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Carl Frodge
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The way we played was that if we rolled a V, the villain always won. but a way you could do it differently is roll for each girl one at a time. So if Bubbles and Buttercup are both fighting Fuzzy, roll first for Bubbles, then if Bubbles gets knocked out, roll for Buttercup, and if she meets the heart requirement, consider it a defeat.
 
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