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Neuroshima Hex!» Forums » Variants

Subject: Nonrandom Draws? rss

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D E
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Has anyone tried to play a game where all tiles are face up? Either with a "Draw 2" or a "Draw 3 and discard" rule? I am curious (and may try it on my own) but I didn't see anything about it posted yet. I am wondering if this would help settle the question of race imbalance.
 
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Michal Herda
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It would only imbalance the play further. Imagine Moloch, with a bomb at its very command every time it wants to make it. Besides, discarding just one, the most useless tile from a collection of 30 or 20 doesn't really seem too good.
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Luca Galli
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The different races are pretty balanced for what I feel. The rest it's just a matter of strategy and luck.
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Glen Graham
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If you want a little less randomness, you could try drawing to 4 tiles, and allowing to keep a hand of 3 tiles. I haven't tried it yet, but I plan to.
 
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Erich Cranor
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My plan for next time is to allow each player to sort their tiles into three groups of their choice. Each group is randomly shuffled into a stack. When drawing tiles, the player can choose freely which of their stacks to draw from. Because, yeah, the original game is fun tactically, but it really disappoints when someone's bad luck on draws totally decides the outcome, and that seems to keep happening (on the bright side, it always happens to my opponent)
 
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Michal Herda
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I guess they'll sort it into Units, Modules and Instants, and just draw whatever and whenever they'll need. Most of the time, all the units are going to go in the beginning, especially in Outpost's case, and if players aren't cautionous, they will be out of soldiers in the middle of the game.
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Erich Cranor
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It's true that a lot of the randomness is removed. But *something* has to be done about the prospect of drawing mostly orders on the first few turns--because as it stands that pretty much ruins the game when it happens. You have to discard your orders uselessly and then you don't have them later when you need them.
 
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Michal Herda
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That means that either you shuffled your tiles badly, or you are out of luck.
 
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PMD
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Sometime ago we've found another way of reducing randomness: every time you draw tiles you can throw back into undrawn-pile one of them and draw another one. This pretty helps when you draw three best units and don't want to throw away any of them or you have drawn three battles :)

Playing the open tiles sucks a lot. I've done that several times and none of players where satisfied with the game.

The way MichallusTG mentioned (sorting into three groups: units, modules, instants) is also nice way to reduce randomness, but I much prefer the first one, cause remember: randomness is part of this game: you should improvise, think of change of tactics when drawing new pieces. Modification should be only about eliminating situations, when you're not able to do anything and enemy is taking your units one by one.
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