Christian van Someren
Do you ever feel that your Zombie game is somewhat anti-climactic whenever somebody wins due to the timer running out? Well, if you do, then these Overtime! rules are for you.
Alright, so there are 2 different endgame scenarios, either the Heroes win if the timer runs out (case A), or the Zombies win when the sun sets (case B). Each case will have a different endgame, giving an advantage to the player who would have won the scenario due to the timer running out.
Case A - Heroes would have won
Once the sun track marker is moved off it’s final space, instead of ending the game, every Hero immediately gets 2 free searches (no matter where they are on the board) and heal one wound. Also, no new Zombies can be spawned, even through card play, and Heroes cannot replenish.
The Hero objective changes to: kill all remaining zombies
The Zombie player may attempt to fulfill his scenario objective, or he may attempt to kill all the remaining Heroes.
Case B - Zombies would have won
Once the sun track marker is moved off it’s final space, instead of ending the game, the Zombie player gets to immediately spawn all Zombies remaining in his Zombie Pool, as well as 7 Grave Dead Zombies (roll to determine their ability). If you don not have the Growing Hunger Expansion, instead give all your Zombies the ability: requires 2 hits to kill. When a Zombie has been hit once, place a wound marker under his figure to indicate this.
Also, no new Zombies can be spawned, even through card play, and Heroes cannot replenish.
The Heroes may still attempt to fulfill their scenario objectives to win, or they may win by killing all remaining Zombies.
The Zombie objective becomes: kill all remaining Heroes.
I hope you folks enjoy these rules. Please note that this is not meant to be balanced, just to provide a more satisfying endgame with the occasional upset. If you have any comments or suggestions, please don't hesitate to ask.