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Subject: The Spider Queen and her Web of Eternal Darkness rss

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Eric Salzman
United States
Falls Church
Virginia
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Listen well, fair townsfolk, and hear the tale of the epic quest which, even now, unfolds around us. The terrible Spider Queen has arisen from her long slumber, and now seeks to weave a web of eternal darkness to cast over the world.

Many heroes have been slain, and the armies of the land cannot stand against the Queen and her fearsome lieutenants, but four brave souls have set forth to defend the realm and vanquish this evil, once and for all.

Hear ye now my tale...

Misfortunate Frostgate was the first of the great cities to realize its danger. Two of its champions - the mighty Laughlin Buldar and the sly Okaluk the Halfling (and his bondwolf Rakash) traveled to Tamalir, seeking allies. They were joined by Laurel of the Bloodwood, a master archer, and Spiritspeaker Mok, a shaman of the orcs. Together, they vowed to defeat the Spider Queen and her foul lieutenants, the Farrow family.

The adventurers hastened to the aid of besieged Frostgate, stopping only to plumb the depths of the dungeons beneath the Gate to the North. Reaching the city, they snuck through the siege lines and conferred with the city's masters, learning some of their fighting skills. However, with all three of the Farrows present, the city walls collapsed under the assault before our heroes could drive them back, and the heroes joined the crowds of refugees seeking safe havens in warmer climes.

The band replenished their coffers by smashing one of the Spider Queen's strongholds at the Plains of the Ruby Gate, then returned to Grayhaven (which had come under assault) and battled Lord Merrick Farrow, slaying the foul mage. Sorely wounded in the battle, they were unable to defeat Alric before Grayhaven fell, and instead journeyed south to investigate a rumor of a griffin egg hidden deep beneath Blackwing Swamp.

That is where our tale stands at the moment. Two of the great city states lie in ruins, but one of the Overlord's evil lieutenants has been slain. We hope for news of further success from the brave band of heroes...

------------------

The Cast

Laurel of Bloodwood - the team's cannon; has the special ability to convert extra range to damage with fatigue.

Spiritspeaker Mok - makes all Overlord cards pricier

Laughlin Buldar - Starts with the "cleave" ability

Okaluk and Rakash - the stealthy duo

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Week 1

The Spider Queen begins with Into My Parlor - giving her the ability to have two trap cards prepped and ready at the start of every dungeon.

Alric Farrow sets out for the Howling Giant Hills. The Heroes set out for Greyhaven, but have an overland encounter that pits them against a flock of Razorwings led by Gax in a windy forest that makes ranged attacks dicey. After several heroes are slain, the surviving party member flees.

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Week 2

The Spider Queen uses her bounty from the overland encounter to purchase Lord Merrick Farrow. He sets out for the Howling Giant Hills, while Alric moves to Frostgate. The heroes spend a week recuperating in Greyhaven.

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Week 3

The Spider Queen purchases Lady Eliza Farrow. Alric besieges Frostgate. Merrick joins him. Eliza moves to Howling Giant Hills. The Heroes set out for the Gate to the North.

--

Level 1 - The Ancient Library - A large, open killing field populated by a gaggle of extremely killable bane spiders and kobolds, as well as a sorceror that keeps coming back after dying. With ranged attacks, the party splatters the monsters and gets the door open almost immediately. They clear the level without casualties.

Level 2 - The Warrens - The heroes are initially taken aback by some well-placed traps and a beastman rush, but manage to quickly eliminate the supporting monsters, leaving only the two sorcerors. By spending all of her fatigue, Laurel manages to catch one of the fleeing brothers unawares and shoots him in the back while his brother is cleaved in twain by Laughlin Buldar.

Level 3 - Down the Drain - Though a lucky longshot the telekinetic sorceror is soon potted (though not without throwing two heroes to their deaths in pits first), but the bottlenecks created by the pits and some well-placed stone blocks (*crunch*) slow the heroes significantly - notably allowing a double-swarm of kobolds to pile on the heroes and kill both Laughlin and Okaluk. Okaluk dies twice in this dungeon, and the heroes give up a great many CP to the overlord before all is said and done.

---------

Week 4

Alric and Merrick besiege Frostgate. Eliza arrives to back them up. The heroes travel to Frostgate.

--------

Week 5

Alric and Eliza besiege Frostgate again, bringing the total above the city's defense rating. Merrick moves to the Gate to the North. The heroes recuperate and train. Laughlin Buldar gets the "grapple" ability.

--------

Week 6

Frostgate falls. Alric goes to the Gate to the North. Merrick goes to Grayhaven. Eliza heads downstream to the River of Sleep. The Heroes fall back to the Gate to the North. They run afoul of a pack of blood apes, but flee without even trying to fight.

-------

Week 7

Merrick begins besieging Grayhaven. Alric arrives there to help. Eliza travels to the Gaping Abyss. The Heroes move to Grayhaven. They are approached by a lone dark priest, and flee without even trying to fight.

-------

Week 8

Merrick and Alric besiege Grayhaven. Eliza reaches the Fool's Rapids. The Heroes move to the Plains of the Ruby Gate.

--

Level 1 - The Graveyard - With the level-boss being unkillable as long as there were other skeletons in play, a lucky "skeleton patrol" gave him maximum fodder. However, a torrent of ranged attacks shattered the poor copper-level undead right and left. Return fire heavily wounded the heroes, but didn't kill any.

Level 2 - The Gauntlet - Meh. Designed to make traps cheap and deadly, this level was a cakewalk for the heroes, since not a single trap card came up in the time it took for the heroes to blast their way through the level's defenders.

Level 3 - What Lies Beneath - What Lies Beneath mostly stayed beneath, coughing up treasure after treasure. Laughlin Buldar locked down most of the defenders with grapple and allowed the heroes to chew them up. An enraged manticore level-boss did a fair amount of damage, but was sniped by Laurel spending all her fatigue to roll max dice and convert range to damage. The heroes are terribly wounded, but the only casualty is from a last-minute falling block that squashes Laurel on her way to the exit.

-------

Week 9

Merrick and Alric lay siege to Grayhaven. The heroes return to Grayhaven. Eliza moves to the Broken Crags.

-------

Week 10

Merrick and Alric besiege Grayhaven. It doesn't fall. Eliza moves to Forge. The heroes recuperate, then attack Merrick in the Forest of Thorns. Despite a constant barrage of manticore darts, Laughlin Buldar powers through the forest and grapples Merrick. A concerted assault by the entire entourage of monsters finally slays Laughlin, but it's too late. The rest of the party arrives and their combined attacks slay the sorcerous Lieutenant, with a deadly strike by the Staff of the Grave in Mok's claws striking the killing blow.

Alas, poor Merrick, we hardly knew ye...

-------

Week 11

Alric maintains the siege of Grayhaven, which still doesn't fall. Eliza begins besieging Forge. The heroes recuperate and buy the staff of journeys and a boat. The Spider Queen upgrades her beasts to silver level.

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Week 12

Alric continues to besiege Grayhaven, which finally falls. Eliza abandons the siege of Forge and moves to Red Echo River. The heroes travel to Blackwing Swamp, fleeing an encounter with a pair of ogre brothers along the way.

--

Level 1 - Dragon's Lair - With upgraded beasts, this level is a killer. Though the heroes manage to quickly overrun and pot the nagas, the hellhounds and some newly spawned dark priests deal some serious damage before going down. When Okaluk runs up north to scout, he's surprised by a charging dragon, who eats him. The dragon then withdraws, lulling the heroes into a false sense of security. Once they're nicely bunched up, the dragon charges again and bathes them in flame several times before they finally bring it down.

Level 2 - Fountain of Life - Another beast-heavy level. The heroes spend a while clearing out the side passages while their ranged specialists trade shots with the skeletons, spiders and naga. The stacking leadership bonuses begin to take a toll on the heroes, and several go down. (Poor Laughlin dies multiple times, despite his heavy armor - when he tries to close with the master naga it gets enraged and blasts him twice at close range, taking him from fully healthy to smoking stain.) After multiple casualties, the heroes finally slip past the master beastman guarding the fountain and move to level 3.

---------------
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Kyle Youngs
Canada
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Great session report! What is the total conquest for overlord and the heroes? Are you still in the bronze level of the campaign? I can't wait to read the rest!
 
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Eric Salzman
United States
Falls Church
Virginia
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The tale continues
Gather ye round, fellow wayfarers. My tale continues...

The heroes decended to the bottom of that black pit 'neath Blackwing Swamp and did battle with the unquiet spirits of royal children buried alive ages ago, and their dread retinue. Though at great cost to themselves, the heroes won through, laid the troubled spirits to rest, and emerged laden with treasure, magical weaponry, and a griffin's egg. The egg they returned to the delighted parents, ending the raids upon our merchant caravans, while the treasures they used to hone their skills and purchase new items of power with which to carry on the fight against the Spider Queen.

And yet, a sense of doom pervades the land. Late word reaches us that Grayhaven has fallen to the Overlord's assault, and that dread armies even now mass before Riverwatch, Forge and Nerekhall. All Terrinoth awaits the Heroes' next move...

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Level 3 - Caught in the Middle

The Heroes ostensibly catch a break - this level is eldritch heavy, though the three silver-level razorwings make the heroes nervous. Spiritspeaker Mok takes the lead and uses the Staff of the Grave to pot the Heir, frying him in one blast and negating his Undying ability. The heroes then fall back around the corner and plot their next move. Meanwhile, the Overlord summons silver-level Blood Apes.

The next round, the heroes charge into the middle and go to work. A Razorwing gets shot apart by Laurel of the Bloodwood, and the heroes take up positions in the central square (Laughlin gets webbed) with Guard actions posted.

Then the monsters attack. The first skeleton around the corner goes down in a pile of parts. The monsters all look at each other. "Who's next?" A blood ape takes point and slaps Okaluk and Rakash around. His meaty body screens the other monsters from Mok's staff, allowing the surviving pair of Razorwings to use him for cover as they swarm all over Laurel, regrettably doing minimal damage. A charge allows the second Blood Ape to get into the fray and give Mok a solid thumping, and a skeleton and the sorcerer further hammer Okaluk and Rakash.

With all the monsters committed (except for the undead Princess, who hides as best she can), the heroes spend the next two rounds mopping up, leaving them exhausted and wounded, but still in fighting spirit. Then the Spider Queen's traps come into play. First, a well timed Dark Charm and a fantastic attack roll causes Laughlin Buldar to black out for a moment, then wake up with green ichor all over his blades. Spiritspeaker Mok, once he returns to the dungeon, is unamused. Laurel of the Bloodwood opens a treasure chest and just has time to wonder about the meaning of the red and green wires on the latch before it blows sky high and sends her to the happy hunting ground. A fresh flock of Razorwings takes the Heroes aback, and they wait for Laurel to rejoin them before they launch their final assault against the Princess. To their regret, a timely Rage allows the two Razorwings to get three attacks in on Laurel, and she returns to Tamalir for another pass through the Resurrection machine.

With the Overlord deck running down to the last few cards, the Heroes go after the Princess. A falling block sorely wounds Mok, but doesn't stop him from sending the Princess to her final rest. The door unlocks, and the Heroes begin congratulating themselves about escaping just ahead of the deck cycling. Then, when Okaluk opens the door, Paralyzing Gas spews out and ends his turn. The rest of the heroes flee, but the deck cycles and Okaluk is sent on his way with a pair of hellhounds snapping at his heels.

Total threat earned by Heroes: 11
Total threat earned by Overlord: 12

The Heroes also mark the completion of a rumor that increases the size of all markets.

------------

Week 13

(Correction to earlier account - I'd tracked the records wrong - Grayhaven hadn't fallen - just had a big pile of siege tokens on it)

Alric Farrow continues to siege Grayhaven, which doesn't fall. Eliza moves to Tamalir. The Spider Queen purchases Slaggorath, who moves to The Gaping Abyss..

The Heroes return to Tamalir and shop.

-------------

Week 14

Alric Farrow continues to siege Grayhaven, which doesn't fall. Eliza Farrow moves to the Thelsvan Highway. Slaggorath moves to the Broken Crags. The Spider Queen purchases one Trap threat.

The Heroes train. Okaluk and Rakash buy a second melee skill (Mighty), while Mok buys an extra Magic black power die and Laurel buys an extra Ranged power die.

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Week 15

Alric Farrow continues to siege Grayhaven, which finally falls. Eliza Farrow moves to Riverwatch. Alric Farrow moves to Nerekhall. Slaggorath moves to Forge. The Spider Queen purchases a second Trap threat.

All Tamalir awaits the Heroes' next move.

--------------

Campaign Vital Stats:

Hero Conquest Points: 64
Overlord Conquest Points: 19/93
Total Conquest Points: 157 - Copper Level Campaign

Laughlin Buldar: 44/64 - Has purchased one extra skill.
Okaluk and Rakash: 44/64 - Has purchased one extra skill.
Laurel of the Bloodwood: 29/64 - Has purchased one extra skill and one extra black power die.
Spirispeaker Mok: 9/64 - Has purchased one extra skill, one extra black power die, and upgraded one black die to silver.

Overlord:
Upgrades: Focused, Into My Parlor,
Threat: 2 Trap Threat
Lieutenants: Sir Alric Farrow, Lady Eliza Farrow, Slaggorath
Cities destroyed: Frostgate, Grayhaven (+3 CP/week)

Heroes: 625 Gold, Staff of the Wild, Enchanted Boat
Okaluk and Rakash
Skills: Ox Tattoo (immune Daze, Grapple, Knockback, Stun and Web) and Mighty (+2 damage in Melee attacks)
Equipment: Bone Blade, Knuckle Dagger, Dwarven Fire Bombs, Heavy Leather Armor, 2 Healing Potions

Laurel of Bloodwood
Skills: Eagle Eye (+1 range, Pierce 2) and Marksman (+3 Range); 1 extra ranged black power die.
Equipment: 1 Fatigue Potion, 1 Healing Potion, Elven Robe, Ring of Protection, Ripper, Iron Shield, and Cristal of Tival.

Laughlin Buldar
Skills: Cleaving (keep attacking after a successful melee kill) and Bear Tattoo (Grapple and +2 maximum wounds)
Equipmentlate Mail, Ring of Quickness, Morning Star, Iron Shield, Dragontooth Hammer, Crossbow, 2 Healing Potions

Spiritspeaker Mok
Skills: Wild Talent (Sorcery 1 and 1 extra power die to avoid Trap effects) and Prodigy (2 free surges on Magic attacks); +1 black magic power die, 1 Magic power die upgraded to Silver.
Equipment: Staff of the Grave, Mana Weave, Cloak of Deception, Ghost Armor, 1 Healing Potion, 1 Fatigue Potion
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Ed Rozmiarek
United States
Liberty Hill
Texas
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Mendrugo wrote:
The heroes decended to the bottom of that black pit 'neath Blackwing Swamp and did battle with the unquiet spirits of royal children buried alive ages ago, and their dread retinue. Though at great cost to themselves, the heroes won through, laid the troubled spirits to rest, and emerged laden with treasure, magical weaponry, and a griffin's egg. The egg they returned to the delighted parents, ending the raids upon our merchant caravans, while the treasures they used to hone their skills and purchase new items of power with which to carry on the fight against the Spider Queen.

< snip >

Level 3 - Caught in the Middle

< snip >

The Heroes also mark the completion of a rumor that increases the size of all markets.

< snip >

So reading this it looks like the Blackwing Swamp dungeon was suppose to be a rumor dungeon, correct? And if so, you drew a random dungeon level for the third level, correct? If that is the case, you messed up. For rumors the first two levels are random but there is a specific level for the third level of the dungeon.

From the base rules, page 18 & 19:
Quote:
To overcome the active Rumor and try to claim its reward, the party must first travel to the Rumor’s location. Then, they proceed to explore it in the same way they would a regular dungeon (see "Dungeons" on page 17). The first and second levels are played as normal dungeon levels are (i.e., Dungeon Level cards are drawn, and so on). The third level, however, is specific to the active Rumor. When beginning the third level, rather than drawing a Dungeon Level card, the overlord turns to the corresponding section of the Quest Guide (pages 34-83 of this book) and sets up the level according to the map and instructions there.

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Eric Salzman
United States
Falls Church
Virginia
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Heavens to whoopsie! blush

Looking over the actual scenario, the Heroes got that Market Upgrade for a cakewalk. Well, my fault for goofing on the rules, so my responsibility to take the hit.

I'll just have to work extra hard to burn down all the cities. Take that, upgraded markets! devil
 
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