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World at War: Blood and Bridges» Forums » Sessions

Subject: Scenario 2 - First Contact: AAR rss

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Bry Barnes
United Kingdom
Somerset, Uk
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Capt Blake had just settled down with a brew in his hand when Corporal-of-Horse Jenkins called over to him "Boss, Red section reports movement around Faulbach. Looks like Ivan's getting frisky".

"Blimey, I haven't even had a sip of me brew yet" said Blake.

Capt Blake was the Company Commander of A Troop, 1st Royal Lancers. Command had sent him to this area to check out if the Russians were planning any overt moves after the clashes of recent days. Despite their years of training in this area war had changed the landscape somewhat and they'd had to adapt to a pock-marked and shell ridden landscape changing it from the pristine one they had known.

A few hours ago they'd left their base and had only just taken up positions minutes previously. Blake had 3 sections of Scimitar light tanks and a section of Striker ATGM vehicles. The Scimitars were lightly armoured and fast which made them suitable for traversing poor terrain and were also equipped with Thermal Imaging devices making them excellent for seeing through smoke and poor visibility. Their 30mm Rarden autocannon gave them the ability to take out lightly armoured vehicles upto a mile away but anything heavier would need the Swingfire missiles on the Strikers. The Swingfires were old but had massive warheads and a 4000m range. To make utmost use of them Blake had positioned the Strikers in some ruined buildings (hex Z12) facing North-East. The 3 Scimitar sections (Red, White and Blue) were placed to see as much as possible to the east (hexes Y3-SE, AC7-NE and AC8-SE).

"Alright, what are they upto then Jenkins?"

"Red Section says that it looks like a BRDM section working their way through the ruins very carefully. Ooh, hang on, Red section adds that Thermal shows larger vehicles behind them, possibly T-72s?"

"Right, are the mop+bucket brigade up and about yet?" Blake wanted to know if his artillery support was ready. Command had promised him some new artillery delivered mines recently acquired from our American cousins. They were called FASCAM and like most new weapons promised lots but had not been used much in anger so it would have to be seen if they'd be of any use or not. There was also a problem in deploying them in that timing was critical. Get the timing right and you could deploy them right on top of the enemy, if the enemy would let you. Deploy them late and the enemy would be at the Channel with a minefield behind them.

"OK - get Red Section to contact Arty and use the FASCAM when they see fit."

No sooner had he said that then there was a series of pops, crackles and whoomps as the first FASCAM came down to the west of Faulbach (hex AI5+surrounding hexes). Red Section wanted to slow down the advancing enemy and channel them towards the Swingfires if possible.

"Boss, Blue section reports vehicles moving through the woods on the hill to their front (hex AK11) and Red Section says that the BRDMs, tanks and now BMPs are advancing South-west towards our positions."

Then all Hell broke loose. The Swingfires immediately engaged some BRDMs and tanks that had appeared to their front as they entered the edge of a wood (hex AG8). Blue Section had also engaged BRDMs emerging from the woods to the South-East (hex AK11). Both sets of fire seemed to halt the oncoming vehicles, although they couldn't see any obvious signs of destruction.

More BMPs and tanks then appeared alongside the BRDMs in the woods to the South-East and the Swingfires engaged those, halting those. Red Section reported more BMPs approaching Blakes position but hidden behind the hill (hex AK9) but they were out of range for Red Section.

"Jenkins, get Arty to dump some FASCAM in front of those tanks to our front and then take out the tanks and BMPs pronto!"

"On it Boss!"

More pops, crackles and whoomps as FASCAM landed to their front (hex AF9+surrounding). The Swingfires kept reaching out for their targets and now it seemed as they were getting somewhere with signs of large Thermal signatures coming from the woods area where the tanks were.

"Jenkins, get us some smoke before they can shoot back. That'll take their eyes out!" The smoke came down and whilst reducing the range at which the Scimitars could effectively see it was an impenetrable wall for the enemy to see through.

Somehow the Brits kept on the pressure and the Swingfires kept reaching out. A massive 'Boom' reverberated across the valley as a tank on the hill sent it's turret skyward.

"Well I think we got that one!" said Blake.

Then it all went quiet. "Boss, we're out of ready rounds on the Swingfires!"

"Well don't just sit there then, re-load!! Get some more rounds out from the inside of the vehicles. What do you want to do - throw harsh language at 'em?"

A mad scramble ensued as the crews tried to re-load.

Blue section reported that the remaining tanks and BRDMs on the wooded hill to the south-east were getting their act together and advancing. The other tanks and BRDMs to Blakes front were still in disarray.

In an attempt to take the pressure off the Strikers whilst they re-loaded White and Blue sections used their speed to charge into the tanks and BRDMs to Blakes front. Good use of the Rarden up close dissuaded the tanks from taking any further part in the battle and the BRDMs attempted to flee. But now the enemy started to hit back. A volley of missiles from the BMPs behind the hill found their mark and instantly White section was gone.

Red and Blue Sections got really annoyed by this and wanted to get even, but these BMPs seemed to know their stuff and were ready again quickly. So now Red and Blue charged the other BMPs on the wooded hill before they could fire at the Strikers again. A quick firefight at very close range and the BMPs were smoking ruins. But not before the BMPs had blasted a volley of missiles at the Strikers and even though they were in ruined buildings 2 of the 4 Strikers were converted into flaming wrecks.

Meanwhile across the valley a reduced section of tanks, lead by BRDMs, skirted the FASCAM field and raced towards the Strikers.

"Come on Jenkins, get a move on! We haven't got all day!" shouted Blake as a sweating Jenkins heaved another missile into place.

Now the tanks joined in sending 125mm shells into their vicinity. It wasn't looking good for the Strikers. The tanks advanced to within 600m and then halted to shell more accurately, a river to their front stopping the tanks from over-running the Strikers. Red and Blue Sections toyed with the idea of trying to close with the tanks to save their friends but it would have been suicide to have advanced across open ground towards the tanks. Then they spotted the remaining BMPs going like the clappers skirting round the northern edge of the woods in the valley. So they gave chase hoping that Blake and the Strikers would reload in time.

Finally they did. A volley of Swingfires finished what was left of the tank section in a big flash. The BRDMs with them carried on running at full speed westwards finally disappearing over the bridges and out of sight.

Just then the BMPs appeared in the distance from around the corner of the woods, with the Scimitars hot on their tails. Blake let them have a volley of Swingfires and that was the last of them. Red and Blue sections then motored East to see what they could do for the remnants of White section.

"Right, where'd I put me brew?" said Blake.

"Oi Jenkins!! You didn't put any sugar in me tea!!"
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Jonathan Townsend
Italy
Roma
Lazio
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Nice to see a report from a local gamer
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Steven Price
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An enjoyable read
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Mark Walker
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Henry
Virginia
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'65 Squad Level Combat in Vietnam. On Kickstarter!
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Bry,

That is an awesome batrep. Thanks!
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Bry Barnes
United Kingdom
Somerset, Uk
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Hey - no worries Dood

Thanks for a great game. I haven't had so much fun in years.

Bry
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Jim Snyder
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Ohio
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Bry,

Great AAR! Love the reporting style. cool
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Mark Walker
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Henry
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'65 Squad Level Combat in Vietnam. On Kickstarter!
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Quote:
Thanks for a great game. I haven't had so much fun in years.


I'm glad, Bry. Wait till you see White Star Rising. If you like WW2 gaming this will be your game. It's the WaW system, but slimmed down for WW2...no ATGMs, no helos, and much else has been weeded. This will be a game you can teach a 12-year-old in five minutes and get gaming. 3/4" counters, huge hexes, it's a Euro-killer.
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Andrew Prizzi
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West Newton
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Very much looking forward to White Star Rising. Need any final playtesters?
 
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