Just wondering if its possible to jump out of a badly damaged plane so as to survive and gain experience?
We have experience gaining and bailing out in the computer game. That might be a nice thing we can add to the next DIF game.
I use this personal rule :
If shot when neutral ; roll 4+ with 6sided dice to safely
bail out OR DIE
If shot when disadvantaged ; roll 5+ OR DIE
If shot when tailed ; roll 6+ OR DIE
(can be adjusted to repectively ; 3+ , 4+ , 5+)
Making 2 bf109E vs 2 spits encounters,
I found BIG advantage for the Emils,
plus, When an aircraft is lost in one of the two elements there was VERY LITTLE CHANCE that the remaining aircraft would survive against Two ennemies...
(In old DIF, the guy seemed to have more chance of survival)
So I am using this rule of DISENGAGEMENT :
If Tailing : roll 2+ to safely disengage (and go home)
If Advantaged : roll 3+
If neutral : roll 4+
If disadvantaged : roll 5+
If tailed : roll 6+
If already damaged when trying to disengaged ; all these rolls are +1
(rolling 7 is impossible of course)
IF THE ATTEMPT IS FAILED :
If not damaged ; BECOME DAMAGED
If already damaged ; BECOME DESTROYED
(to represent the danger of trying to disengage)
GREAT GAME !!
I am still testing,
The usage of cards seems to request more reflection than old DIF
Diving at low altitude does not seem to be as effective as old DIF
SINCE THE ENNEMY WILL BE ABLE TO DRAW CARDS AT BEGINNIG OF HIS TURN
(which is a LOT of cards at low alt, thus ; BIG ADvANTAGE )
Sorry for LOOOOONG post, but I am so enthusiast for this AWESOME game !