Tom Volpe
United States
Evanston
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Does anyone know what the multi-player mechanics will be for this expansion?
 
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Kevin Duke
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Wynne
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The mechanics are identical with the Epic rules from the RCW expansion.

There are a few changes in cards (and a new deck) and some changes in the card-playing mechanic, but the multi-player function is the same.

Recommended for 8 players-- 3 "Section leaders" on each side plus an Overall Commander who draws the cards and elects which ones to play.

With 6 players, the rules have the Overall commander taking on a section. With 4, the OC takes one section and the other player per side takes 2.


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Tom Volpe
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kduke wrote:
The mechanics are identical with the Epic rules from the RCW expansion.

There are a few changes in cards (and a new deck) and some changes in the card-playing mechanic, but the multi-player function is the same.

Recommended for 8 players-- 3 "Section leaders" on each side plus an Overall Commander who draws the cards and elects which ones to play.

With 6 players, the rules have the Overall commander taking on a section. With 4, the OC takes one section and the other player per side takes 2.




Sounds interesting. Thanks!
 
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Kevin Duke
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It appears one of the "surprises" for Epic has been how many people like playing it in a one-on-one setting.
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Tom Volpe
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kduke wrote:
It appears one of the "surprises" for Epic has been how many people like playing it in a one-on-one setting.


Sounds good to me, I can't get enough of the game at the moment.
 
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Alfonso Zamora
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And a point is..........
After issuing Field Command cards to Generals, the Overall Commander may talk in detail about the current battle situation, tactics and future strategy with one (and only one) of his Field Generals. This conversation should be out of hearing range of the other Field Commanders. Bad point

The Overall Commander may not show—nor should he state—what other Command cards he holds. Once the discussion is complete, the Field General carries out the orders on the Command card. The Field General, however, does not have to follow the Overall Commander’s advice or wishes.

The other Field Generals receive their orders by courier; The Overall Commander may not talk with these Field Generals on this turn.

He simply passes them the Command card, hoping for the best, because they simply carry out orders on their Field Command cards as they see fit.
To keep the game moving briskly, first pass cards to Field Generals that receive them via courier, then hand deliver orders to the Field General of your choice and discuss strategy.
Field generals may discuss tactics with each other at any time, but the Overall Commander must limit his input to the time he is visiting the front and talking with one Field General.
 
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