EDIT. After 7 years, the images went away, so I replace them. I also update the links.
Here's another turn-based Twixt game from Little Golem. It lasted a couple weeks in February 2009. You can view the LG page for this game at http://www.littlegolem.net/jsp/game/game.jsp?gid=997323
Beppi moved first as white and made the odd numbered moves.
In a face to face game, "swap" would mean to swap sides. With a 3M set, where a single box holds the pieces for both sides, I would have rotated the box end for end. On Little Golem, players keep their initially assigned colors. The white token on D3 is replaced by a black token on C4.
I just canna believe I did that. I've been playing for over 40 years, and I still occasionally forget which way I am going. K14 would have made a bit more sense. What's even worse is that LG shows a preview screen, so you have time to undo your move before you commit to it. Oh yeah, hey, that looks right. Uh huh.
Twixt is a fast game. I am now in big trouble.
6.K6 7.M7 8.K18
(8.J18 9.M17 would not have been any better for me.)
I've been flailing about as best I can, hoping for some kind of opening. But I can see that 11.G7 would shut me down completely. Here are a couple of variations.
VARIATION A: 11.g7 12.i10 13.h9 14.i14 15.h15 16.k11 17.i11 18.j12 19.g13 20.h11 21.g11
VARIATION B: 11.g7 12.h7 13.i8 14.g5 15.k7 16.j4 17.m6
But to my relief, Beppi gave me an opening:
I don't suppose this image is going to change anyone's view of Twixt. If anything, it may serve to reinforce your opinion on how dense, chaotic, and unapproachable its tactics are. A slight inaccuracy in peg placement turns a won game into (probably) a loss. But I hope those who claim "once you get behind, you have no chance to recover" will keep this position in mind.
If Beppi had played G7, then in my grief, shame, and sorrow, I probably would not have posted the game here. Also it wouldn't have been as interesting.
12.G20 13.F19 14.L20
These moves are a feint, a preamble, setting up for the main attack in the center.
The weak point in white's defense.
VARIATION C: 17.i12 18.i5 19.h4 20.h7 21.h8 22.i9
Beppi sees this threat and instead plays
Now I have a double threat of K12 or J15. This is why I played L20 first, to make the J15 threat stronger here. Beppi now plays a sharp move:
But I have a sharp rejoinder, doubling back and reviving the i5 threat.
My connection to the left is now secure, via either H7 or G4.
23.R6 24.Q8 25.N4 26.L6 27.O6 28.M8 29.R11 30.P10 31.S9 32.Q13 33.Q14 34.P15 35.S13 36.R16 37.resign
- Last edited Sun Jun 5, 2016 8:28 am (Total Number of Edits: 1)
- Posted Wed Feb 18, 2009 7:20 pm
New South Wales
Buster Keaton from 'Go West'
If anything, it may serve to reinforce your opinion on how dense, chaotic, and unapproachable its tactics are.
Oh good, it's not just me then. I'd love to understand this game, but I'll need to lose my first thousand games, and that might get a bit depressing.
Thanks for the comment, it was a honor to play that game :-)