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Subject: Arch Rival vs. Florida vs. Florida State rss

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David Reynolds
United States
Kansas City
Missouri
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Being a non-fan 'stuck' with a bunch of football fans determined to watch the "Bowl Game" lends itself to a certain amount of creativity, especially when the fans are family and the setting is a hotel room. Luckily, someone had just purchased Arch Rival and the rest of us decided to make as much noise as they were.

The game lends itself well to this sort of behavior. Just setting it up with the help of 8-year-old cousins is a challenging sport in and of itself, but eventually the steadier hands prevailed. The first game or two were rather quickly finished, but the learning curve for Arch Rival is steeply impressive. Unlike Jenga, Arch Rival isn't quite as subject to the vagaries of friction and initial setup, and you can actually win through skill. Soon it became a challenge to artistically drape the rings onto the wavy pieces, or cantilever the pieces off and outside of the cups. You could occasionally see the arch start to crumble during your turn and pass it on quickly to the next person, and the crash and cheer when a round finally ended was enough to pull some of the football fans away (temporarily).

Like all good games, Arch Rival doesn't have a definitive 'breaking strategy', and while the adults and older teens won more often than the youth, the kids certainly had fun watching the adults' faces when they realized what a teetering mess they'd been handed!
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David Spitzley
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Belleville
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Given the other relatively unflattering reviews, which suggest that it's relatively easy to play all the way through without the arch falling down, do you think you guys were playing more aggressively (e.g. making risky moves to make things worse for the next player) than others?
 
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David Reynolds
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Yeah, after a few games we definitely started playing more aggressively, hanging round pieces off the long pieces to increase their counterweighting, overstacking a single cup of a given color to make the next person deal with a more tilted board, etc. It made many fewer draws come up, and increased the enjoyment when you managed to screw somebody up (similar to Jenga).
 
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rush howe
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My game has pieces that are relatively slippery. It doesn't take much to reach a breaking point.
 
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