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The Sorcerer's Cave» Forums » Variants

Subject: Official variant rss

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Peter Donnelly
Canada
Comox Valley
British Columbia
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I hadn't played this game competitively in quite a while, and at a recent session with the extended version I introduced the following variant for movement:

When a party moves into an area that has already been explored, it may then take a second move, provided the first room is free of living and breathing strangers, zombies, other parties, or hindrances of any sort (even if not effective, e.g. a trap found by a dwarf), and provided the party does not do anything in the area, such as picking up unguarded treasure.

This variant speeds things up a bit in the competitive game. I'm not sure why I didn't adopt it for the original rules: maybe because I thought it would give parties an unfair chance of "catching up" with other parties who might be trying to get away from them.

Give it a try. The variant should work in Mystic Wood too.

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Neal Sofge
United States
Silver Spring
Maryland
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Were you a wargamer? If so, breaking the implicit movement allowance thought pattern would have been difficult.
 
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Rich Carlson
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Seattle
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Thanks Peter!
 
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