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World at War: Blood and Bridges» Forums » General

Subject: Artillery and Air Support - Uber Powerful? rss

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Brian Blad
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Played scenario's one and two and came to the realization that Air Support/Artillery/Mortars are just bad news on any unit not in terrain with a defense bonus.

Any suggestions on crossing open ground and surviving these assaults?
 
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Jeffry Welfare
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Well mortars and HE Artillery strikes are just going to disrupt AFV advances at worst so if you are facing those then crossing open terrain that isn't covered by AT weapons staying buttoned up would be the first option. For anti-air you need to use the specialist stuff and do not be afraid to throw everything at it you can if you get caught in the open because if they survive the defences then something is going to get ruined.

Hate to say it but if you can't bounce from cover to cover then realistically the only option is to attack with enough force that you can absorb the losses and keep moving
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Mark Walker
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Hi Brian,

Jeff has some good advice. As I'm sure you know, keep in mind that fixed wing support is very random, which mitigates its power, and that chappers can be held at bay with Redeyes, Rapiers, etc.
 
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Brian Blad
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I must be misreading the rule then. As I'm reading it the only saving throws allowed are those based on terrain bonus. So for armor that means two and infantry means none. Did I misread that?

the su-26 with a 6 die 3 to hit is pretty hard to stop with only two dice
 
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Jim Snyder
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Brian,

Best way to deal with the Su-25 is air defense units. If you lose them and dash across open country with them in play life is going to get very hard very fast. I got hammered twice in a demo this weekend by a Su-25, My dice were not kind and have been properly punished.
 
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Brian Blad
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I hear you there..I lost all three of the West German tank platoons to the su-25. Driving down that road with only 4 MF, well, I learned my lesson. Stick to covering terrain with some bonus as much as possible.
 
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Jan Vater
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Brian,

sounds like Fortuna really wasn't on your side there. Did you check for airstrike re-availability after the original attack has been resolved?

The rule of thumb is:

- DON'T stack your AFV platoons, when the flyboys are circling the battlefield
- provide air defence with your anti-air assets, check the area covered by them and keep your units under the defensive umbrella
- try to move from cover to cover in bounds and leaps
- imitate the sound of ack-ack and launching missiles when the airplanes make their attack run - this most certainly will force your opponent to roll abysmally low ;-)
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Brian Blad
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i'm definitely a better commander pre-1960 battles

 
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Jeffry Welfare
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Panzer wrote:
I must be misreading the rule then. As I'm reading it the only saving throws allowed are those based on terrain bonus. So for armor that means two and infantry means none. Did I misread that?

the su-26 with a 6 die 3 to hit is pretty hard to stop with only two dice


Not quite. AFVs are restricted to a max of 2 dice but infantry can stack it as high as they can manage. In the open, they both get 0 dice and the SU-25 will leave a twisted pile of bodies and metal behind if they get to attack. But AA fire goes first so the idea is to not let the SU-25 roll the 6 dice.
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