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Subject: Putting together a game set from bits and bobs. rss

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Anne Welborn
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By pure luck I was able to buy a Battlemat, all the Action cards, cardboard unit tokens, dice, hedges, skull tokens, 6 of the cannon cards and three of the terrain hexes; - BUT no tower, movement trays or figures unfortunately

A little later on I found most of a Chaos army with some banners, a few stand-in 'helpers' from the Heroquest' game, but no movement trays, Ogre or Goblins. Pure luck brought me two more Chaos knights plus steeds in the bottom of a job lot of Warhammer bits which was a big help, though they're going to need repairs and a pretty awful paintjob removing.

Digging around in my wargaming models found me 5 of the Beastmen figures, that I'd painted nicely sometime ago for Warhammer as Goblin allies. A job lot purchase of what was supposed to be Advanced Heroquest bits turned up 4 Darkworld Ogres which are made in Games Workshop style, but are not the same as the Battle Masters Ogre. However they will do for now.
As for Goblins and Orcs I'm sure I'll find enough to suit in my vintage Orc and Goblin army which is made up of metal Citadel, Grenadier and various OOP figures and should suit the style of the other figures nicely. For Chaos archers I'm at a bit of a loss though unless I knock up some from the bits box using parts from Games Workshops multipart regiment kits. Dark Elf legs and torsos with High Elf archer arms and Chaos Warrior heads should do it I suppose.

As for the other side, the 'Good Guys', I don't have a single Empire figure unless I count my custom made Halfling army from 5th Edition Warhammer. It would certainly be different I suppose, and it would give them something to do since they aren't really a legal Warhammer army anymore
The other alternative would be for me to use figures from my High Elf armies instead and simply exchange similar troop types over into the Empire list.

1 base Dragon Princes
3 bases Silver Helms
3 bases Spear Elves
2 bases Unarmoured Elf Archers
1 bases Armoured Elf Archers (Elite)
1 Elven Bolt Thrower/Ballista (Though I don't know how that would work with the bouncing cannon cards).

Has anybody ever tried using a spellcaster in Battle Masters? I'm wondering if I could substitute a Mage for the Mighty Cannon instead of using the Bolt Thrower. A similar set of cards to the Cannon Cards could be devised, but with appropriate images to suit spellcasting.

Any thoughts?


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kSwingrÜber
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Sianelle wrote:
Has anybody ever tried using a spellcaster in Battle Masters?

I like that idea... once my son get old enough for the game (in about 5 years, LOL) I'll have to come up with something along those lines (or just download it from BGG once you develop and post it! hehehe)

Years ago, a couple friends and I had the idea to combine Battle Masters with Mighty Empires... M.E. for the strategic stuff, and B.M. to determine the outcome of the various battles... it would have been epic! Of course it never happened, and now I don't remember the details...

One of the cool things about B.M. is that it's basically so simple, it can be modified to one's heart's content, and endless variations can be devised...

 
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Gerry Smit
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My son and I have worked on various spell casting rules. I'd have to check our notes from our play-test. We had a Lightning Bolt that was a range two zap attack of "n" dice, hitting everything in both hexes. And we had a fireball attack that was range 3 or 4, and did 4 or 5 dice of attack in the hex it detonated on. Again, I need to look at my notes, which are probably crammed in my box. Also we put two battlemats end to end, and gave out double movement bonuses for certain terrain. Different game, manuever became IMPORTANT. (I LOVE the initiative deck mechanism).

I purchased 3 and a half sets of BattleMaster over the past few years. I've had to "double up" some armies (ie 10 figures per tray) , and thus we created "Phalanx / Mob" Rules. Basically 4 HP, not 3, and +1 die until you're at half damage or more.

ALL of our variants were some play on the current mechanics. Either rating units in number of dice, or a deck (preferably duplicating an existing deck).

I mention the 3.5 sets because our last game left us with the feeling we have "too much" of some articles. (unless we go with four battlemats in a 2x2 pattern (no thanks)). You might be able to talk me into going thru the collection, and inventorying what we have "to spare" and then sell it to you at some reasonable accomdation. I certainly have spare dice and decks of cards, but you may have those.

For other figures, check out Megablock's "Dragon" series at your local Toys'R'Us and/or WallyMart. Look for their blue Ogre. He does a VERY good job of looking the part. Also, the Older series of warriors from Megablocks Dragons (ie the originals from 2002-2007 or so) make GREAT Chaos and Imperial soldiers. They also have small dragons, will fit in a single hex, and we're trying to figure out the rules for them...

Gerry

ps. Ohh! I DID upload some images. Check these out:
Massed/Mob/Horde Example
Lego/Megablocks men as sappers
Catapult courtesy of Megablocks Uses the cannon deck, ignores "skip".
Our cannon aren't doing too well today Left side, half way down, you can see the dragon from MB.
Overview of many new items in place Griffons on the right, chaos dragon near top, megablocks troops in bottom right.
Another look A little under-exposed, perhaps.
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Anne Welborn
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Arrrrgh! My computer decided to do a restart while I was out of the room and I lost my post......soblue

Starting again.......

I like your suggestions about magic Gerry. If you could find and post your playtest notes though that would be really great.
I would think that using the method you suggest it would be possible to slot spellcasting into the game fairly seamlessly. Do you roll dice for miscasts, or to attempt a dispell though? I would guess that if rules like that were overdone the game could turn into Warhammer Fantasy Battles all too easily and I know that's not what I want.
I take Keith's point about the game being so simple it's easy to devise variations and houserules for it, though it would be a shame to add so much the simplicity is gone. Btw Keith I found your idea of combining BM with Mighty Empires really interesting

With all the Warhammer Fantasy figures I have I could give your Phalanx / Mob rules a try Gerry. I have cards and dice with nothing missing fortunately, but a total lack of movement trays will mean that I'll just set to and make my own. I do that anyway for Warhammer, so I guess making trays with a label holder and elite card clip wouldn't be too hard to do. I prefer to have my figures individually based so if I make the trays magnetic and glue that thin plastic sheet magnet stuff onto the bottom of their bases I shouldn't have any problems with knock-overs.

Three and a half sets eh? At the moment I'm looking out for incomplete sets and job lots to aid my ambitions, only since I have room for one map at a time I don't think I'll be trying to play on double maps anytime soon. Where on earth do you lay out two battlemaps let alone four? That battlemap is huge!

Loved your pictures btw I'll have a search around for the Megablock Dragon series and see what I can find. I didn't realise that such things were available from the makers of block sets and I'll look more closely at toyshop shelves from now on.
Speaking of substitute models and figures, the MageKnight 'Titans' series cannon could be useful to replace a missing 'Mighty Cannon'. I don't think they're available new anymore, but they can still be found secondhand and some of the specialist games merchants have clearance stocks for cheap.


A 'sub' I'm going to use for the Ogre is MageKnight's #035 Minotaur Warrior. He's a good fit with a Chaos army and I've already got him. I used to play a lot of MageKnight Dungeons with my children and the Minotaur is a 'Dungeons' series figure. He can stay on his MK click base though just in case I need him again to play a game of Dungeons.


Another useful 'sub' for a Dragon is the Dragon from the 'Rise of Valkyrie' Heroscape master box. I understand there are other Heroscape dragons too, but this is the one I've got already and he fits the hexes. The dragons for MageKnight are just too big unfortunately.
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Anne Welborn
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I had been wondering about rules for different terrain too, since there's walls and rocky slopes, ploughed fields & etc on the battlemap. And there is the roads themselves which would have to represent the best movement conditions.

What about hills? Today I found myself wondering if I could make a contour form to go under the map. Nothing wildly exotic, building up the contours from layers of ordinary corrogated cardboard is all that is needed. The hills wouldn't need to be huge, just the suggestion of the shape is all that is needed.
 
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Anne Welborn
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Yay! I've just been able to purchase 4 tatty Heroscape game boxes with perhaps two of the boxes being complete and apart from playing Heroquest with them I think I've finally got enough suitable figures to use to make a Chaos army for Battle Masters. I've got Heroscape Ogres now so I guess they will do for Battle Masters too. Just recently I saw the old GW/Citadel metal Ogre that's similar in appearance to the BM one offered for sale, but the price was seriously expensive so I left it. soblue

I'm looking out for GW movement trays to use for BM as well as in my Warhammer Fantasy games and have had some success so far. A use for figures with broken weapons would be to convert them to standard bearers and thereby get around having to devise a standard pole for the movement tray itself.
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Michael Taylor
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Sianelle wrote:
Has anybody ever tried using a spellcaster in Battle Masters? I'm wondering if I could substitute a Mage for the Mighty Cannon instead of using the Bolt Thrower. A similar set of cards to the Cannon Cards could be devised, but with appropriate images to suit spellcasting.

Any thoughts?


I'm building my own version of Battle Master with the Battlegrounds (http://boardgamegeek.com/boardgame/30328/battleground-crossb...) figures and others so it's I like that others are doing it too!

As for Magic, there are some neat magic rules here which I'm going to try out: http://boardgamegeek.com/article/11532632#11532632

There is also some magic here: http://boardgamegeek.com/filepage/69398/heroes-for-battlemas... which I think I'll use for the 'Imperial' magic.

 
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