Recommend
4 
 Thumb up
 Hide
3 Posts

Wings of War: Famous Aces» Forums » Sessions

Subject: WoW with Homemade Ace Deck Session Report rss

Your Tags: Add tags
Popular Tags: [View All]
Mike Foley
United States
Norwalk
Connecticut
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
We've played Wings of War for a while now and wanted to broaden the aspect of the ace pilots. So, we created a forty card Ace Deck off of most of the concepts initially created by the developers along with further material we generated. This way with the cards you have a lot more flexibility from turn to turn to trick an opponent. This report is a playtest session implementing this deck with two planes, advanced rules and altitude rules.

The Central Powers used Manfred von Richthofen (Red Baron) in a Fokker Dr I against the Allied US pilot Eddie Rickenbacker in a SPAD XIII. The area of play was a matt 80mm square. I'll post jpg's of the cards in the Ace deck for everybody to reference. The rule for initial card draw is that any Ace with 11 or more recorded kills gets 1 card at the beginning of the game. An Ace pilot with 26 kills or gets 2, an Ace with 41 or more gets 3 cards. And an Ace that has over 55 kills can discard any one card and redraw another card if he so chooses. (I use www.theaerodrome.com's historical listing as a reference for our Ace kill total scenarios.)

With that outlined, this game starts with The Red Baron drawing 3 cards, he opts to discard and redraw one as well. Doughboy Rickenbacker draws his allotted 2 cards.

The objective of this battle was to eliminate the opponent in a traditional dog fight. If your plane left the designated area it was considered a loss as well.

Rickenbacker in his SPAD took off and went right up the middle of the table at the Red Baron. On the second turn the two squared off and The Red Baron dropped his first Ace card Evasive Quarry that allowed him to ignore the first damage card. He then dropped Deadeye which allowed him to draw two damage cards for his opponent and choose one. Hence, Rickenbacker takes a nasty 5 damage hit right off. The two planes then in several maneuvers arch away from one another. Rickenbacker avoids getting trapped in the corner by the Fokker Dr I's tight right turn ability by executing a Split S Immelmann turn variant in such a way as to avoid going out of play. Each pilot attempts to leverage the situation with altitude moves, as Rickenbacker drops a Forced Climb card that gets him a height advantage, but it results with the two planes at different altitudes of 3 and 4. In fact they zoom by one another just out of range in firing at one another.

It seems that several turns go by where the SPAD's lack of maneuverability forces it to play defensively as the Fokker mills around the center of the table like a raging bumble bee. The Red Baron is able to lurch into range eventually to take a shot, Rickenbacker this time takes a 2 Damage with Fire from the hit. Richthofen's own damage result is minimal, but he's finally taken a hit.

Both pilots make use of a couple maneuver Ace cards like Acrobatic Pilot & Daredevil, along with a Long Shot and Plain Dumb Luck to get a shot in here and there on their foe. The key one being Rickenbacker's timely play of a Utilize Head Winds to stall his plane from moving so fast and get a shot in as the Fokker turns away. It results in a 4 Damage with Smoke!

However each pilot has now accumulated a generous helping of damage such that each are both at 4 remaining points of health as Rickenbacker's plane finally stops burning and he squares up to take another pass. The Red Baron makes use of a Technical Evaluation card to look at his opponent's damage as he's taken numerous shots and had his foe on fire. However he realizes that the SPAD pilot drew several zero damage cards in the melee.

In the closing turn, the Allied Ace has a Bullet Checker card in hand along with a Ride Tail Wind to modify his approach if too cautious. The Red Baron is sitting on a Stymied!, Turn of Events and a Quick Shot card in his hand. Enough to stop any shenanigans his opponent pulls to salvage a victory, he thinks.

With a sudden turn, due to Rickenbacker's play of Ride Tail Wind the two planes are once again face to face at close range. The Red Baron, choses not to play his Stymied! and drops a Quick Shot making Rickenbacker draw his damage first. The first card drawn is a zero and the next is a 3 damage leaving his plane at 1!

Now the Baron must draw his damage, thinking he was certainly going to down his enemy and in turn takes a 2 and then a 3 damage -- he's been destroyed!!!

The US ace Eddie Rickenbacker slimly escapes with a badly damaged plane. In review, even though the Central Power's had their best Ace and a very maneuverable Fokker Dr I on the table they got beaten.

We felt that the Ace Deck card draw was quite good except for Rickenbacker who had a Chivalrous Aptitude stuck in his hand from early on. Plus, the damage avoidance cards were not protracting the game as much as we feared. It helps as well that we leave in the Explosion damage card as a game ender and the increased damage potential cards are still there to get bigger hits.

Give it a try, (posted cards online in image section) let me know if you like the use of the Ace Deck or see any abuses. We're going to keep trying it as we felt there was a missing Ace strategy element in this game after we got used to the mechanics.

Hip hip dear chaps!!!


4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andrea Angiolino
Italy
Rome
European Union
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Great report, intriguing stuff!

I just wonder how a 2 against 2 planes game would be like. Usually they are more variated and lively, with less "just turn around looking for the other" turns.

Congratulations indeed!

Andrea
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mike Foley
United States
Norwalk
Connecticut
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Andrea, nice to hear from you -- glad you found it interesting. Be sure to check out the card deck in the images section, some food for thought for you. And, we'll be doing what you suggest next time for sure. Got a local gaming convention this weekend and hoping to recruit some additional players to give it a look as well. Let you know how it plays out...

Mike
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.