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Crusader Rex» Forums » Rules

Subject: Rules update? rss

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Sylvain Martel
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I can help you with a few of those.(bold is for emphasis)

Mad Malthus wrote:

2. Crusaders cannot move to port until all three of a nationality have been drawn and placed in their staging area. Can't find this anywhere in the rulebook, and it is not quite clear that it only costs 1 group move to move them all to port(s).

8.21 - German, French, and English blocks are first placed in a staging box on the west edge of the mapboard on the corresponding space. They may enter play only after ALL three of their sub-group have been drawn.

and for the 1 group move:

8.22 English & French
English or French blocks require one Group Move to move from their staging area to any friendly port(s). Not all need move at the same time, and they may move to different friendly ports.
8.23 Germans
German blocks require one Group Move to enter the map at Antioch or Aleppo (not both). If the city chosen is occupied by Saracens, or besieged by either player, German entry triggers a battle or siege. German blocks, like all Crusaders, are permanently eliminated if they retreat off-map.

Mad Malthus wrote:

3. A Relief force cannot withdraw into a besieged castle. Can't find this anywhere in the rules either.

7.32 - A besieged player may attempt to relieve a siege by attacking into the town with external forces. A normal field battle is fought with the besieger on defense, and the relief force on offense. The relief force must retreat (cannot withdraw to the castle) if it fails to defeat the besieger.
 
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