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Subject: Vinci as a 2 player game rss

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Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Vinci is a game that plays from 3 to 6 using the default rules, but comes with extra rules for a 2 player (or 1 player) game on the back. However, these involve having a dummy player, and neither my husband or I enjoy games with dummy players. We'd given up on it as a 2 player game when a gaming friend happened to mention that he played it a lot 2 player with his wife - playing 2 civilisations each. We tried it a few days later, and now play it this way fairly often.

Rules - how are they different with 2 players
For a 2 player game with 2 civilisations each, you have two different colours, and are effectively playing a 4 player game, with 2 each. You alternate turns with your opponent, so if you're playing red and green and your opponent white and yellow, the turn order would be something like red, white, green, yellow, and remain that order throughout the game. You are allowed to have your 2 civilisations next to each other, and even attack each other. As it's effectively a 4 player game, all rules for base tokens per civilisation and points to play to follow the four player rules.

When the game ends the score per player is the SUM of the two scores of their civilisations. (This is to stop you using one civilisation to nuke your opponent, while just scoring with the other, as might happen if it was just the best civilisation that counted). Ties are broken by who has the highest score with their best civilisation.

How is the game different with two?
The game is very similar in feel to a 4 player game, in terms of space on the board, and as a result which civilisations are strongest are similar to the strongest in a 4 player game - this is good for us, as we mainly play Vinci with 4 when we're not playing with 2. There are differences though. They mainly come from trying to maximise the score for both civilisations.

One example is if you decline with both your civilisations at once - you have to think about the locations of your declined civilisations, but you also have to think where your second civilisation is going to come on the board before you come on with your first civilisation, or you could end up taking its best area for points/expansion. This is similar to looking out for where other players are going to come on in a multiplayer game, so as not to clash and end up attacking each other, or leaving someone with a large uncontested civilisation, but can be more important.

Similarly deciding when to decline, and what to take when declining, has an extra degree of thought - if there's a really good civilisation for your other colour, you want to try and leave it there for them to take! Also, it's not so bad to take a civilisation tile at cost 2 if your other civilisation wants the 0 cost one and is declining next turn - you're effectively just passing points between your two colours.

There are also tactics in protecting one of your civilisations with the other - either active or declined. It works best if you have a strong Militia civilisation, or other civilisaton hard to attack, and know your opponent won't be declining anytime soon and coming in behind your lines! But it can be a good way of scoring lots of points on the odd occasion where it works.

Other than that most of the tactics are very similar to a 4 player game, which is nice, as it means the 2 player game has a very similar feel to a multiplayer game, which isn't true for many games when played with just 2 people.

Verdict
If you're a Vinci fan and find yourself with just 2, give it a go - it works very well! As it's a fairly tactial game, it's not really any more confusing to play 2 colours than just 1 - it helps to have a reminder of turn order off to one side, but usually it's obvious which civilisation gets to go next. As usual, you can be planning your next turn partly while your opponent has their turn, and so downtime is very similar to in multiplayer games - the game with 2 takes the same length of time to play as a multiplayer game.
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Chris Crowder
Canada
North Bay
Ontario
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I've never tried with just two; in fact, I'd sort of forgotten it was possible. Thanks.
 
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Jason Wiebe
Canada
Edmonton
Alberta
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Super!! - now if I could just get a copy....
 
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David Witzany
United States
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If you're interested in another game where you could play like this, you should try Britannia. In Brit, the tribes you get throughout the game are predetermined by the color you choose to play. The game is designed for four players, but there are variant rules for other-sized groups; the ones for two players only encompass some fraction of the timeline from the full-length game. I don't see why you couldn't do what you did with Vinci, though, and each play two of the colors from the standard game.
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Edmond Blackadder
France
Le Mans
Unspecified
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Does someone try to play Vinci 2player game with 2player Small World rules on Vinci original map or reduced map ?

 
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