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Age of Empires III: The Age of Discovery» Forums » Sessions

Subject: Chase wealth and goods, not people... rss

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Silver Samurai
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Okay, I don't know whether to include this as a Session Report or as Strategy so I'll just start typing and see where it gets me...

I played AOE3 last night for the first time with 2 regular gaming buddies. One of my mates had played the game twice before. From opening the box to beginning the game, set-up and rule reading took about 30-40 mins: my more experienced friend reading each section and allowing us to question him about it, before moving on the next one.

As we began, two players seemingly concentrated on acquiring specialists and populating their colonies, while the third player, took an obviously different tact and chased the riches of trade goods.

Acquiring the correct combination of trade goods early on meant that this third player had a steady stream of income with which to acquire at least one capital building per turn, the most beneficial was probably that which allowed placement of one Capitan per turn in the Discovery Box. These in turn provided additional benefits including taxes (both automatic and in tributes from other players) and an additional colonist placed automatically in the Y box each turn.

As the game progressed, the diverging methods became even more evident as two colours became predominant across the board. The placement of colonists and specialists continued apace, with two players building up their pools of colonists and specialist, while the third looked increasingly vulnerable, and only ever receiving the 5 basic colonists on each turn except 3.

Come the end of the game the various strategies played out as follows:

Player 1: 92 (colonies and discoveries)
Player 2: 95 (colonies and trade goods)
Player 3:128 (trade goods and capital buildings)

A thoroughly interesting session...
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Cadu
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São Gonçalo
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I think its not so hard to beat a money strategy, but in your session i can see the winner was only player to do this.

While player 1 and player 2 fight to colonies, player 3 focus in money to purchase buildings that generate a lot of points in the end.

All players in your session knows the age III buildings before the game begins?
 
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Glenn Drover
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Sounds like you had fun.

I like a balanced approach: Money/ Capital Buildings/ Colonies (I tend to leave Discovery to the other players unless no one is doing it.)

Enjoy!

 
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Silver Samurai
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Cadu Carioca wrote:
I think its not so hard to beat a money strategy, but in your session i can see the winner was only player to do this.

While player 1 and player 2 fight to colonies, player 3 focus in money to purchase buildings that generate a lot of points in the end.

All players in your session knows the age III buildings before the game begins?


Hi all

Thanks for the replies. In answer to your question, only player 2 had previous experience of the game, and had some idea of what benefits the buildings offered. I believe player 3 chose the money / buildings route due to previous experience of Puerto Rico.

Although I really enjoyed the session and the gameplay, I actually found the gameplay somewhat more abstract than I had expected: that is placing colonists in various boxes depending on the action I wanted to take. It all seems a bit "removed" from conquest and colonisation...
 
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Stephen Coulter
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To be fair the point gap only opened up in the final turn as I (player 2) got tempted into playing at warfare by sending troops to the colonies instead of taking up the early building slots. As a result player 3 ended up with the same or maybe one more capital building but more importantly managed to get the ones that gave VPs for trade goods and for capital buildings, it could have all been so different.....then again, killing is fun devil
 
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