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Subject: Best art in counters rss

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Ivan Rodriguez
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In your opinion, which are the best counters that you have seen?
 
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Brandon Pennington
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There are so many out there and I know there are some I like better than this one, but I can't remember the name of the games.

The Price of Freedom: The American Civil War 1861-1865, while not really a game I enjoyed, it had great artwork and card art.



The new World at War games from LnL are really nice too.
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Michael Wheet
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Off the top of my head, the first game that comes to mind is Battle of the Little Bighorn.
Other than the 'Grass Fire' counter, I think the artwork is terrific. I've even heard that the officers pictured on horseback are on historically correct colored horses, but I wouldn't know.

I think the Phalanx editions of games like A House Divided are great as well.
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Hunga Dunga
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CoA's La Bataille series...



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Malte Menger
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World at War: Blood and Bridges

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Robert Wilson
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The Devil's Cauldron: The Battles for Arnhem and Nijmegen





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L Myrick
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I've always liked the nice clean lines and easy to read counters Rodger MacGowan designs for GMT.


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Tim P.
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How about the simple and stylist art of España 1936 ?








Like others here, I rate the work of Niko Eskubi very highly.
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Steven Harris
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The color and composition of the counters in the Musket & Pike Battles Series is nice, such as these from Under the Lily Banners:




Silent War's submarine counters are also lovely:


I'm a sucker for the detail and style of World at War: Blood and Bridges as featured above, which look great blown up to absurd size, but I've read complaints that the numbers are difficult to distinguish in actual play.
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mochara c
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Tough question, and there have been some great responses so far, but I'd have to go with Triumph of Chaos. You get flags, icons, clip art and even some imagery reminiscent of old Soviet propaganda posters. Awesome.



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Peter Appleton
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dude163 wrote:


Not bad but I hate it when units are represented by rectangular boxes...

The Lock N Load series has seem pretty sweet counters:

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Michael Lavoie
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lmyrick wrote:
I've always liked the nice clean lines and easy to read counters Rodger MacGowan designs for GMT.


I could not agree more. He continues to do amazing work.
 
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Murray Fish
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I'm something of a sucker for heraldry and really like elegant (and functional - all the info you need is on the counter) counters in Warriors of God.





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John Kovacs
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The counters in Mustangs and the Mustangs Expansion Module are beautifully done and quite colorful, and are all double-sided as well. Not bad for a 1992 game...

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James Lowry
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I still have a soft spot for traditional AH counters.


Clean, smart, easy to read.

MMP offered an interesting take on the style in A Victory Lost, complete with alternate mechanized/armor counters for the visual junkies:


McGowan/GMT's standard clean/illustrated look for the games with less complicated units has always done very well, with a good sense of graphic design:


ATO's counters are always different, and interesting graphically, and seem to work, though I need more experience with them 'in use' to really say:
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...sure...
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I'm not a wargamer, but:



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I like the Warriors of God counters, too, although they're unnecessarily big.

Honestly, I like the look and palette of SPI's counters, circa 1980. Games like Sorcerer, Empires of the Middle Ages, Barbarian Kings, Voyage of the Pandora, etc.

 
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Hunga Dunga
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BaSL wrote:

I love the game Revolution: The Dutch Revolt 1568-1648, but in some light it's difficult to tell the red influence markers from the orange ones.
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Lee Troutman
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Age of Napoleon is a personal favorite, but I think that Phalanx Games in general is almost the "Gold Standard" for counter art.
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Murray Fish
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They explained everything in detail and at great length. After they finished I sat, despondent, contemplating a bleak and empty future. "I’m glad you’re depressed" said one. "It means you’ve understood the situation.”
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Neopeius wrote:
I like the Warriors of God counters, too, although they're unnecessarily big.


Warriors of God is not that counter-intensive and larger counters aren't necessarily a bad thing.

I tend to think that for the game they are a very good size with all the information that you need on the counter and presented in an uncluttered and logical way.

Additionally, as leaders move troops about it is much easier to keep stacks together if the counters are large enough to avoid toppling over.

Have a look at the comparison with the average meeple and men of iron counters



Horses for courses. I think that counters this size work well for this game.
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muzfish4 wrote:


Warriors of God is not that counter-intensive and larger counters aren't necessarily a bad thing.

Horses for courses. I think that counters this size work well for this game.


I happen to think *all* of Warriors of God could stand downscaling. If it were 50% smaller, it'd be much more portable.
 
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Bartman
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I have to say Lock N Load is doing some great counters for their eponymous system. Having some fun with them as well I see.
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Wendell
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Neopeius wrote:
muzfish4 wrote:


Warriors of God is not that counter-intensive and larger counters aren't necessarily a bad thing.

Horses for courses. I think that counters this size work well for this game.


I happen to think *all* of Warriors of God could stand downscaling. If it were 50% smaller, it'd be much more portable.


And then people would complain about it being too little.
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Franklin Turner
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I am 51 and blind in one eye. There is no such thing as counters that are too big. There are only tables that are too small.
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László K.
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There are a number of games with very good looking counters, including:


Age of Napoleon
Art by: Franz Vohwinkel




A House Divided
Art by: Franz Vohwinkel




Italia
Art by: Craig Grando





Deathride: Mars-la-Tour 1870
Art by: Craig Grando




Kulikovo 1380: The Golden Horde
Art by: Craig Grando




Both Franz Vohwinkel and Craig Grando do excellent work.
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