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Subject: A Great Computer Game RPG rss

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Daniel Running
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Hi All--

Now, I know this isn't really about board games but I need your help and wisdom. I have been looking, for some time, for the ultimate PC computer game RPG that best simulates old D&D games. The trouble I have found is that I am coming up against my own perhaps too rigid criteria for it. I do not like real time games at all, and so want a game where I can spend time thinking about things. I'm also not a huge of fan of pure hack and slash and the sort of monotony that becomes. Finally, I'd like it to be a game that uses a party, not a first person, one hero kind of thing.

Does what I'm looking for even exist?

Thanks in advance.
 
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Tony Ackroyd
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Interesting question and I don't know the answer, but you may want to ask it in the VideoGameGeeks guild (which is free to join!):
http://www.boardgamegeek.com/guild/166
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Brym
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bigfomlof wrote:
Hi All--

Now, I know this isn't really about board games but I need your help and wisdom. I have been looking, for some time, for the ultimate PC computer game RPG that best simulates old D&D games. The trouble I have found is that I am coming up against my own perhaps too rigid criteria for it. I do not like real time games at all, and so want a game where I can spend time thinking about things. I'm also not a huge of fan of pure hack and slash and the sort of monotony that becomes. Finally, I'd like it to be a game that uses a party, not a first person, one hero kind of thing.

Does what I'm looking for even exist?

Thanks in advance.


It seems that everyone's favorite D&D PC game seems to be either Baldur's Gate or Planescape: Torment. They have great stories, are party-based, and only semi-real time (you can pause and issue orders at will). They use 2nd Edition rules, as I recall.

For your requirements, though, The Temple of Elemental Evil might be the best choice. It's got a party, it's purely turn-based, and it's considered to be one of the best simulations of the rules. The only downside for you would be that you asked for a simulation of "old" rules, and ToEE uses 3.5. Here's the wikipedia page for it: http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_(c...).

I've never played any of these games myself, my only D&D experience is Neverwinter Nights, but that is single-character.
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Michael J
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I would recommend:
Baldur's Gate (I and II)
Icewind Dale
Planescape Torment
Star Wars: Knights Of The Old Republic (I && II)

I haven't played too many in the last couple of years, so these recommendations might be a little old. These are heavy on story, and can all be configured to pause during combat after each round, allowing you to give orders one round at a time.

DISCLAIMER: I haven't played SW: KOTOR II.

Mike
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Might and Magic 3, Might and Magic 4, and Might and Magic 5.

Rogue is fun, too, but mostly hack and slash
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Paul DeStefano
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mjacobsca wrote:
DISCLAIMER: I haven't played SW: KOTOR II.



KOTOR I is superior and II is not a continuation...
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Andrew Nichols
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If you're not married to the fantasy setting and the D&D ruleset, but are looking more for the feel of the thing, Fallout 2 might work also.

But you can't go wrong with the standard recommendations of Baldur's Gate (both of them) and Planescape: Torment.
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Taylor Liss
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mjacobsca wrote:

Icewind Dale


If you like the color white...
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Brian
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mjacobsca wrote:

Baldur's Gate (I and II)
Icewind Dale
Planescape Torment


These games were so great. I'm bummed they stopped making them in this style...
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Wally Jones
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The Temple of Elemental Evil

Great computer game that is maybe 8 years old. It uses D&D 3.0 rules. The computer version was made directly from the module.

I really liked it. I played it twice. My wife even played it it was so good.

I can send/trade it to you if you want.
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Uncle Bouncy
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The Temple of Elemental Evil game is outstanding...especially for former or current 1st and 2nd edition fans

It is completely faithful to the modules...I even used my old copy of the Village of Homlet as my cheat guide to the game.
 
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Dan
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See my post here (and others)

I've included lots of links to modding forums to improve these terrific games. Hey, if graphics are no concern, see if you can't get a copy of Wasteland or Betrayal at Krondor (they are both turn-based, though not D&D). If you're looking for better D&D simulations, I think you're better off going further back than looking at recent games.

KOTOR? Blah, what a hack and slash.
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Mickey Lasky
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In the vein of KOTOR I highly recommend Mass Effect. It's one of the few games I've played through start to finish several times.

You can get it decently priced on Steam (or the Xbox 360 which is where I played it).

Mick
 
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Mr. D
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mjacobsca wrote:

Baldur's Gate (I and II)
Icewind Dale
Planescape Torment


Another vote for these (and don't forget ID2). They are all amazing games.
 
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Randolph Bookman
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mjacobsca wrote:
I would recommend:
Baldur's Gate (I and II)
Icewind Dale
Planescape Torment
Star Wars: Knights Of The Old Republic (I && II)

I haven't played too many in the last couple of years, so these recommendations might be a little old. These are heavy on story, and can all be configured to pause during combat after each round, allowing you to give orders one round at a time.

DISCLAIMER: I haven't played SW: KOTOR II.


I would agree with this list KOTOR 1 is the best use of Star Wars license since Empire Strikes back (or Forced Alliance). I will say Kotor 2 is good but the story is a bit blah. I did hear that on pc someone made a hack that unlocked some of the story elements that they took out (due to time and budget) that makes it much better.

I'll also throw in Never Winter Nights 1 or 2. The game's themselves are so so, but with the amount of user created modules for each game they're both pretty good. Heads up NWN2 is a bit of a resource hog
Mike
 
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shannon rampe
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Recommendations I've seen on here are pretty solid, especially Baldur's Gate games.

One I have not seen recommended is Neverwinter Nights. NWN is but out by a company called Bioware, a company started by the same people who made Baldur's Gate and Icewind Dale. While not technically turn-based, you can pause mid-battle and issue orders to your character. NWN is not party-based, but you do get henchmen and can issue them a variety of orders. The original campaign allows one henchman. The expansions allow use of additional henchmen. NWN uses a very solid interpretation of the D&D 3.0 rules. It also looks really good given its age. There is a reasonable amount of hack and slash, but also a great deal of puzzle-solving, exploration, and huge amounts of well-written dialogue. All of your henchmen have a variety of side quests that are very engaging, and the game is highly replayable. There are also two excellent expensions - Shadows of Undrentide (B+) and Hordes of the Underdark (A+). Hordes takes your character into epic levels.

The best thing about Neverwinter Nights is the awesome set of building tools that are included in the game. Since the game came out, there have been a huge number of modders working to produce some incredible content - everything from brand new stories to new monsters, equipment, graphics. Basically anything you can dream of. This supplemental material is all free to download! Some of the fan-made modules are as good as or better than the original NWN campaign.

Neverwinter Nights 2 came out a couple of years ago and this one features some improvements over the original. It plays much like the original, but looks much better. You can have a full party, all of which are controllable. It still uses the pausable real-time combat system. There is also great community support for NWN2. However, the original game has been out much longer, and the modding tools for NWN2 are more complicated, so I think the fan-made content for NWN is better generally than NWN2 (though there are definitely NWN2 modules worth playing). Some people have also complained that the controls for NWN2 were not as intuitive as NWN1, though after getting used to the game, I did not have many problems.

As a bonus, both games feature multi-player and include a DM client. What this means is that a group of players can play through a multiplayer module in-character, with one player able to take on the role of DM. The DM can control all NPCs, trigger events, summon monsters or traps, distribute treasure and XP, just like in a tabletop game. It takes a lot of work to be a good DM (learning to use all the tools on the fly is just as difficult as learning to be a good tabletop DM), but the effect of playing through a DM-run module with real NPC's that will react to whatever you say and with real other players is an incredible experience. There's a whole community of players who focus on this type of game at http://www.neverwinterconnections.com.

Neverwinter Nights - gets my vote.
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Norman Hedden
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Neopeius wrote:
Might and Magic 3, Might and Magic 4, and Might and Magic 5.



These!
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Kyle Hough
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Temple of Elemental Evil. The game's plot sucks and the bugs are really bad, but it gets super close to the 3.5 ruleset with turn based combat. It has a party system, and I feel that the player can make strategic choices with movement and feats which eliminates some of the hack and slash.

You should give it a try. It's definitely not the best game in the world but worth what you'll pay for it. It's also a shame because the Temple of Elemental Evil is such a fun adventure campaign.
 
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Joseph
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bigfomlof wrote:

Does what I'm looking for even exist?

Thanks in advance.


Here's an odd one for you:

Puzzle Quest: Challenge of the Warlords.

It's an interesting melding of Computer RPGs and puzzle games. Customizable characters, spells, big area to explore, attributes, turn based, etc.

You can get it for the PC or the PSP.

 
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