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The Great Battles of Alexander: Deluxe Edition» Forums » Sessions

Subject: Lyginus 335 BC rss

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Peter Carr
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Lyginus 335 BC

Initial observations.

It seems the Triballians have a chance if they can avoid being withdrawn by turn 7. Thus, they will try to use the forest hexes to slow the Macedonians and break up the phalanx formations.

The Macedonians will have to shrug off hits to wipe out the Triballians.

Pic 1 – setup


Turn 1
Alexander uses his EIO phase to move the skirmishers forward. He needs to relocate once to move the whole line forward. All engage Triballians and 2 score hits. One Triballian fails its impetuosity test and will charge next turn. Perhaps ill-advisedly one of Attalus’ SK* Agrianians attacks Triballian LI upon a forested hillside in a shock attack. The Agrianians do inflict 2 hits, but outnumbered 5-1 is seen off easily.

In the impetuosity phase the Triballians charge one units against a mercenary slinger. The slinger is not allowed to withdraw and must receive the charge (note: it’s a bit unclear to me if this is really the case – the rules say the impetuous unit must endeavor to shock attack before the missile unit may withdraw).

Glaucias moves 3 Triballian LI into the woods. The going is tough and the only get one hex in. If the Macedonians get momentum, this will have been in vain. Clitus move 4 LI north. Arbaeus moves 4 LI north.

Philotas sees the Triballians melting into the woods and charges after them with the Companion HC and Thracian LC. He orders the nearby mercenary slingers and Cretan archers to fire upon and draw out the Triballians, but the shots fall short and Philotas fails to gain momentum.

Syrmus moves 3 LI and 2 MI north and onto higher ground. He gains momentum and pulls back 4 MI and 1 LI, again onto higher ground. With momentum once more another 3 LI are pulled back and cohesion is restored on 2 LI.

Alexander moves his phalanx formations forward but fails to gain momentum.

Triballian withdrawal points = 0
Macedonian withdrawal points = 1

Pic 2 – Triballian pull back



Turn 2

Alexander uses his EIO phase. He tries to rally the Agrianian SK*, but they are too far gone and refuse to fight. Alexander repositions on the Macedonian right and orders Nicanor’s contingent of Hypaspists forward, followed by the Agema Companion HC and Macedonian LC. He then orders the Cretan and Macedonian archers to fire on withdrawing Triballians – but to no effect.

Glaucias sees his troops cannot move fast enough to escape the Macedonian cavalry and turns to face his enemy. Clitus finds a woody outcrop on the banks of the Lyginus, he will defend here. Arbaeus positions LI in the western woods. Syrmus moves 3 MI and 2 LI north to wooded hillside positions. He fails momentum.

Philotas charges Arbaeus’ unit with companion HC and the rear of a withdrawing LI with more companion HC and the Thracian LC. Arbaeus stands fast in the woods but the rear attacked LI flees. A unit of mercenary slingers is moved forward onto the hills. Philotas fails to gain momentum. Alexander moves 5 phalanx formations forward and repositions the Cretan and Macedonian archers to attack units on the hillside. The archers aim is good but they do not attack; one unit is held back by Syrmus, the other is attacked in the rear. Alexander succeeds in his momentum attempt. He orders the Agema companion HC into wedge formation and to charge LI on the eastern hillside. He orders Nicanor’s contingent of Hypaspists in to support the cavalry under cover of the Macedonian LC screen. Unfortunately the LC are unable to trigger impetuosity in the waiting Triballians. Alexander relocates and moves forward a phalanx. All 4 combats are successful for Alexander and the Triballians are easily routed unable to stand up to Macedonia’s elite.

Triballian withdrawal points = 0
Macedonian withdrawal points = 3

Pic – 3. First blood to Alexander.



Turn 3

Alexander uses his EIO phase to advance 2 phalanx units into the rear of withdrawing Triballians – they attempt orderly withdrawal but one routs. He also commands Nicanor and the Agema HC and the Macedonian LC to chase down the fleeing Triballians with the Hypaspists and engage an isolated LI on the Macedonian right. Three of the fleeing LI are run down and another LI is routed by Nicanor’s men. The Hypaspists have now lost a lot of cohesion and will need a few turns to recover.

Glaucias unable to rally the unit he is stacked with in the woods spies Alexander alone on the battlefield. Seeing a chance for glory Glaucias gallops out of the woods to challenge him. Alexander stands to face his foe and dispatches him effortlessly. Clitus straightens his battle line and rallies a fleeing LI. Arbaeus now personally engaged with Philotas’ companion HC can do little except direct combat. Both sides remain locked in combat. Syrmus withdraws more units northwards and rallies a fleeing LI. Syrmus gains momentum and rallies another fleeing LI unit. He is also able to start organizing defensive positions on the western hills. In doing so he charges a unit of LI into the HC currently engaging Arbaeus in an attempt to break the deadlock, but to no avail; the LI are routed for their trouble. With momentum again, Syrmus rallies the fleeing LI from the prior attack and removes cohesion hits from nearby units.

Philotas brings up three phalanges to support the Macedonian cavalry and removes hits from a few units. Engaged units continue their melee. In one attack the companion HC are successful and rout Arbaeus and his LI; in the other it is the companion HC that are routed. Philotas gains momentum and tries to move the phalanges into combat. The Triballians simply withdraw and only one unit must face a phalanx; that unit sensibly routs before combat. Momentum is not achieved again. Alexander advances his phalanx units and removes hits on some of Nicanor’s troops. He moves the Cretan and Macedonian archers forward, but their arrows are baffled by the heavily wooded hillside. Alexander succeeds with momentum and presses on. He orders Antiochus’ contingent to fire on the wooded hillside – again to no effect. Some cohesion hits are removed on the double timed phalanges and still more phalanges are pressed on. The Triballians withdraw wherever they can, usually taking hits as they go, but stalling for time. One Triballian doesn’t have the cohesion to withdraw and must face a phalanx; it (the Triballian) is routed. Another, a MI chooses to stand fast in a wooded hillside and take on a phalanx; they remain locked in combat.

Triballian withdrawal points = 30
Macedonian withdrawal points = 3

Pic-4. The Triballians try to hold out in the hills.



Turn – 4

Alexander uses his EIO phase to move 4 phalanx units into shock combat and continue melee with engaged units. The Triballians are now too disorganized to withdraw in good order and so must stand and fight. The archers are again activated, but fail to draw out the hidden LI. In combat all but one Triballian is routed, the other remains locked in combat with a phalanx.

Arbaeus rallies 2 units and relocates to the Triballian right. From here he redirects a unit of LI to attack the flank of a phalanx. The phalanx is routed, as is one of the attacking Triballians. The other Triballian advances. Clitus charges 3 LI into an advancing phalanx and another into the flank of engaged HC. The cavalry is routed, but the phalanx remains locked in combat.

Philotas commands his two cavalry to attack fleeing and disorganized Triballians, one is rode down and another routed. Engaged combats are continued and another Triballian is routed. Philotas gains momentum and pushes the cavalry on after more fleeing units and isolated LI. Hits are removed from tired phalanges and engagements are continued. Four routing LI are run down and 2 LI are routed. Momentum is achieved again. Hits are removed and Philotas relocates closer to the action.

Syrmus can do little; the woods are full of his fleeing countrymen. In a desperate bid for glory his charges out with a handful of units to engage Antiochus and his command of archers – hoping for personal combat. Antiochus easily withdraws, the battle is won, he sees no reason so satisfy Syrmus’ honor. Momentum is failed.

Alexander surveys the field. He need do nothing, victory is assured…

Triballian withdrawal points = 90
Macedonian withdrawal points = 17

Macedonians win.

Play points for a rematch

NOTE: You need to be mindful of where your phalanx and HI are. It is possible to have them stuck in the woods at TQ-1; here they can’t have cohesion removed and moving into another wooded hex will rout the unit –so they are stuck!

Withdrawing the Triballians seems like a good strategy, but with one auto hit and a TQ check it’s only marginally better than facing the Macedonians.

Interestingly, presenting your rear (perhaps Bravehart style) to the archers is one way to avoid impetuosity.!!!
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Nice playback. Similar result to my run-through

Quote:
NOTE: You need to be mindful of where your phalanx and HI are. It is possible to have them stuck in the woods at TQ-1; here they can’t have cohesion removed and moving into another wooded hex will rout the unit –so they are stuck!


I'll have to double-check this as it's been a long time since I've played GBoH:A, but I believe the PH can still get out as they don't auto-rout (don't they make a TQ check to avoid rout?)





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Peter Carr
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Yes they do, your right - however, if the unit fails a TQ test it routs - and a routed phalanx is eliminated; it can't be rallied. In this scenario , would you risk it. Better to sit there and count the trees.

Still - good point.


 
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I also loved the impetuous rules in this scenario, I'll have to go back and play it again. Thanks for your report.
 
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Peter Carr
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What did you make of the rule for impetuous units charging, it’s a bit unclear to me – the rules say 'the impetuous unit must endeavor to shock attack before the missile unit may withdraw'. Do you think the intention was to allow the missile unit to withdraw as normal or force it to stand and recieve the charge (if a blocking unit was not moved forward to protect the SK).
 
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tiger tiger
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SK* can only ever inflict 1 hit per shock combat.
 
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