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Subject: Planning an Economic Games Day - Selection and Sequence rss

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Sometime in the near future, I'm planning to hold an intense, all day session of heavy economic games with a few friends. This is one of those cases where, instead of gaming all day "as the spirit moves us," I'm in the mood to tailor the experience. The focus will be on heavier games, but a light gamer or two could be on the schedule for a change of pace. I hope to create a killer game day that no one will forget anytime soon. If you're a fan of heavy economic games, feel free to help out as I plan for and eagerly anticipate this session.

Any games involved will be ones I'm already familiar with. If you want to recommend a heavy economic game that I haven't played, knock yourself out.

The choices are:

Indonesia
Age of Steam
Brass: Lancashire
The Scepter of Zavandor
Imperial
Chicago Express
Acquire

I don't think we can play all of these in one day. Which ones would you choose, what order would you want to play them in, and why?

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Matt Dodor
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Container. You needs some Container.
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J C Lawrence
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I'd drop Acquire and replace it with the far more interesting Stephenson's Rocket. I'd also lose DZvZ and Brass as not-my-sort-of-game. That leaves:

Stephenson's Rocket, Indonesia, Age of Steam, Imperial, Chicago Express

Which is about 9-10 hours and not quite a full gamesday. Hurm. Drop out Indonesia, fine game though it is and replace it with one of the 18xx. 1856 would be a fine choice. Suggested ordering, squeezing in Container as a closer if it fits:

1) Stephenson's Rocket
2) Imperial
Lunch break
3) Chicago Express
4) 1856
Dinner Break
5) Age of Steam
6) Container
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Chris Jay
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I think ramping up the complexity / length would probably make sense, especially if you were planning on teaching any games that day. Also, a variety of themes could also help to keep things interesting.

If I ran the circus, I'd probably go with the following order:
- Chicago Express (a nice, short opener)
- Imperial (totally different theme)
- Brass
- Indonesia
and then finish off with Modern Art (a quick auction game with a deep, player-defined marketplace)
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Jerry Hagen
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JohnRayJr wrote:
Sometime in the near future, I'm planning to hold an intense, all day session of heavy economic games with a few friends.


I was under the impression this was called "first Saturday of the month."
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Ray
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A very very good list. I'd also throw in Vino or Medieval Merchant (or both!) as Christwart Conrad is a master of economics.

And if you are really up for some of the heaviest economic sim ever add in Star Trader

oh and Planet Steam has a bunch of wonderful market manipulations too...
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jhagen1908 wrote:
JohnRayJr wrote:
Sometime in the near future, I'm planning to hold an intense, all day session of heavy economic games with a few friends.


I was under the impression this was called "first Saturday of the month."


LOL. If you want to play all these games on Saturday, I'm right there with you.
 
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CarnubaWax wrote:
I think ramping up the complexity / length would probably make sense, especially if you were planning on teaching any games that day. Also, a variety of themes could also help to keep things interesting.

If I ran the circus, I'd probably go with the following order:
- Chicago Express (a nice, short opener)
- Imperial (totally different theme)
- Brass
- Indonesia
and then finish off with Modern Art (a quick auction game with a deep, player-defined marketplace)


I'm rather taken with this sequence. I was thinking of Acquire for the Modern Art slot, but it's the same idea (light closer). I've never played MA, oddly enough.
 
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clearclaw wrote:
I'd drop Acquire and replace it with the far more interesting Stephenson's Rocket. I'd also lose DZvZ and Brass as not-my-sort-of-game. That leaves:

Stephenson's Rocket, Indonesia, Age of Steam, Imperial, Chicago Express

Which is about 9-10 hours and not quite a full gamesday. Hurm. Drop out Indonesia, fine game though it is and replace it with one of the 18xx. 1856 would be a fine choice. Suggested ordering, squeezing in Container as a closer if it fits:

1) Stephenson's Rocket
2) Imperial
Lunch break
3) Chicago Express
4) 1856
Dinner Break
5) Age of Steam
6) Container


This might end up being the "new and improved Economic games day" sometime down the road, as it would require me to learn three new games (1, 4, and 6)! All of them are floating around in the group's collections, though.
 
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wtrollkin2000 wrote:
A very very good list. I'd also throw in Vino or Medieval Merchant (or both!) as Christwart Conrad is a master of economics.

And if you are really up for some of the heaviest economic sim ever add in Star Trader

oh and Planet Steam has a bunch of wonderful market manipulations too...


I'd be all over Planet Steam. There may not be a copy in Madison (or at least that I know of). That's unusual. Any word on another printing?
 
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I second Stephenson's Rocket (though I wouldn't drop Acquire), and also propose Power Grid.
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J C Lawrence
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JohnRayJr wrote:
This might end up being the "new and improved Economic games day" sometime down the road, as it would require me to learn three new games (1, 4, and 6)!


Stephenson's Rocket is an easy teach and a fairly easy to play game if not nearly so easy to play well. I've taught and played it many times in little more than an hour. Learning the 18xx and Container is a delight I'll leave between you and your conscience!

Quote:
All of them are floating around in the group's collections, though.


Ahh temptation, come hither!

russ wrote:
I second Stephenson's Rocket...


One of the fine Doctor's two best designs!
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Russ Williams
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If you're feeling retro, find or DIY make your own copy of the old Microgame Trailblazer, an economic space/SF game by Greg Costikyan about pickup and delivery of various commodities. I recall it having an interesting believable interesting economic model for supply/demand price changes that seemed very inspired by real economics and also worked nicely as a game.
 
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Can I come? I might actually make the trek to Wisconsin for a line up like this (clearclaw's suggestion). Just bring some Aspirin as your brain will be burned by the end of the day...
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J C Lawrence
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kendahlj wrote:
Can I come? I might actually make the trek to Wisconsin for a line up like this (clearclaw's suggestion). Just bring some Aspirin as your brain will be burned by the end of the day...


On Friday we played 1846, 18Mex and 1832. I got home at 07:30 in the morning after ~15 hours gaming and am still feeling the after-effects. I'm clearly no longer as young as I used to be. Bah!
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I think an initial run for us might look something like:

1.) Chicago Express
2.) Brass
3.) Indonesia
4.) Age of Steam
5.) Chicago Express

Has an nice shape to it. Ambitious, but not hardcore.
 
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