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Panzerblitz: Hill of Death» Forums » Rules

Subject: Situation map tracking rss

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Todd Reed
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Clayton
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I have not ordered the game yet. I was wondering how on the situations you are supposed to mark the edges of the play area. It looks like, based on the pictures posted here, that a few of the situations use only a small area of the map.
It seems like it would be odd to try to keep track of which hexes are in play and which ones are out of bounds.
BTW, thank you to all for posting the pics. I'm also looking forward to the reviews.
 
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Doug Epperson
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Frederick
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mojayhawk wrote:
I have not ordered the game yet. I was wondering how on the situations you are supposed to mark the edges of the play area. It looks like, based on the pictures posted here, that a few of the situations use only a small area of the map.
It seems like it would be odd to try to keep track of which hexes are in play and which ones are out of bounds.
BTW, thank you to all for posting the pics. I'm also looking forward to the reviews.


The situations are confined but would not be difficult to track their boundaries. Here are the situations in PB:HOD:

SITUATION 1: First Crack
Play Area = Complete map

SITUATION 2: Launch of Jupiter
Play Area = Hex rows: 2504-4104 - 4114-2514

SITUATION 3: End of Jupiter
Play Area = Hex rows: 1800-3100 hexes numbered greater-than ##17

SITUATION 4: Take the Hill
Play Area = Hex rows: 1300-3100

SITUATION 5: Overlooking Maltot
Play Area = Hex rows: greater than 29##

SITUATION 6: Twilight at Maltot
Play Area = East of Hex rows greater than 3400 north of ##25

SITUATION 7: No Happy Rest
Play Area = Level 3 hexes between 13## and 26##, British setup area and hex 2123

SITUATION 8: Pierced and Bloodied
Play Area = Hex rows: 3200-3100 hexes between ##07 and ##15

Three of the eight situations cover about a third of the map (#4, #5, and #6). To mark the map until you are familiar with the situation, you could use extra "Spent" markers or such. I didn't find the situation map to be either too small or confusing. Although I'm still teaching myself the game.

Not sure if this even answered your question, just some more intel for your consumption.

Epp
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Mike Windsor
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Quote:
It seems like it would be odd to try to keep track of which hexes are in play and which ones are out of bounds.


Not at all. I use a cat to mark the edge of the playable area; cats love to lay right on the map, and they make a natural barrier to play. Obviously, the part of the map obscured by the cat is not playable.

Cats are also great for generating random events and concealing units. Everyone should have one, or five.
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Andrew Kluessendorf
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Waukesha
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... that God loves us and wants us to be happy. -Benjamin Franklin-
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We're talking about a dead cat, right? I can't see a reason for having a live one of those things in my house!

Just kidding - from an extremely allergic not-a-cat person. : )
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Mike Windsor
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Quote:
from an extremely allergic not-a-cat person.


That's OK, I'm the same way with dogs. Sneeze, watery eyes, the works. cry
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Dave Langdon
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I hear the new Panzer Blitz box gets 5 out of 5 cat stars for sitability.
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Yiannis Avramandis
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Don't forget the bunnies.

They can chew the best borders on any map in a matter of seconds.
 
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