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Subject: A Round Too Long? rss

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Nathan James
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I picked up Pillars recently and have been enjoying it. I've played 2-player twice, 4-player once (or maybe twice?) and just recently a 3-player game.

It is fun, and certainly interesting. But I wonder if it wouldn't work just as well in five rounds instead of six. Usually it feels just a bit long. Not in that the game is decided in advance, but in that the fun runs a little low before the game ends. Of course none of us are professional game players and we take a bit longer than ideal to play, but with all games coming in under 2.5 hours including explanation, set-up and clean-up I think we do pretty well. After all, the box says 2 hours.

I do like the way the game develops with the improving crafstmen becoming available, but I think that could be accomplished in five trounds as well as six.

Has anyone had any similar thoughts, or attempted to shorten the game slightly?
 
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Laurence Parsons
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I'm a big pillars fan too. It's designed for 6 rounds deliberately, as the last round is when everything comes together and all the points are scored. The first 5 rounds are really about jostling for position and getting the right resources lined up. The points scores are a fairly slow progression to that point, with only R5 starting to accelerate. My own view would be that stopping at that point would be an anticlimax.
I'm interested that it takes you 2.5 hours, as we can get through a game in about 1.5 with regular players, or maybe up to 2 hrs with a couple of new players.

On a side note, I've just started reading the book...
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Nathan James
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Actually I was considering dropping the first round, rather than the last. I wouldn't be surprised to get the time down to under 2 hours by the thrid game for everyone. So far I've had someone new each time, except the second 2 player game.
 
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john f stup
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usually the game is decided on the last round. to drop the last round would take away to much of the overall strategy and planning of the game.
 
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Sebastian
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You'd leave your Cathedral with only one tower?

But honestly: Time wise I accept your opinion, the game takes long, sometimes too long.
But more often than not I rather have the feeling it ends a round or two to early...
 
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Kevin Youells
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TermiGator wrote:
You'd leave your Cathedral with only one tower?

But honestly: Time wise I accept your opinion, the game takes long, sometimes too long.
But more often than not I rather have the feeling it ends a round or two to early...


That has always been my experience as well. I'd like to have one more round added onto the end of the game.
 
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Jeff Binning
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We've been playing A Castle for All Seasons instead of Pillars of the Earth because we felt Pillars was a bit too long for what it is. A Castle for all Seasons satisfies in a similar way, and has the added advantage of role selections that provide player interaction.

 
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Jake Kiser
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freduk wrote:
I'm a big pillars fan too. It's designed for 6 rounds deliberately, as the last round is when everything comes together and all the points are scored. The first 5 rounds are really about jostling for position and getting the right resources lined up. The points scores are a fairly slow progression to that point, with only R5 starting to accelerate. My own view would be that stopping at that point would be an anticlimax.
I'm interested that it takes you 2.5 hours, as we can get through a game in about 1.5 with regular players, or maybe up to 2 hrs with a couple of new players.

On a side note, I've just started reading the book...


Enjoy it, man, it's a stellar book.
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Laurence Parsons
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freduk wrote:
On a side note, I've just started reading the book...

I finished a couple of days ago. Very good, I recommend it to you.
 
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Josh P.
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With rehearsal comes quicker play. Also, if more than one person helps with dishing out the cards and collecting the pawns every round, it will go quicker. My fiancée and I got through a 2-player game last night in under an hour.
 
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