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Red November» Forums » General

Subject: This game is TOO easy, I am a GENIOUS!!! rss

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Steven Barcelo
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Need I say more? OK, so I've only played once with 4 gnomes, we lost, and I have a slim grasp on the rules, but the subject line still stands.





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B C Z
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sbarcelo wrote:
Need I say more? OK, so I've only played once with 4 gnomes, we lost, and I have a slim grasp on the rules, but the subject line still stands.


So, you have a win rate of 0% and you're a GENIOUS?

OK there Wile-E-Coyote...
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Thomas Eastside, Esq.
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You spelled genius wrong.
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Corin A. Friesen
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Dreadnaut wrote:
You spelled genius wrong.

Oh my, I do wonder what they learn in these schools.
 
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Steven Barcelo
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Bob Gray wrote:
I don't know about you, but I learned about satire in school.


Me too, during lunch.
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Michael Kefauver
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Joke thread, for the win...

I take it this is mocking all the people who keep going on about having 'solved' the game, or it being too easy because of a few lucky draws/rule mistakes? Good show.
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Steven Barcelo
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Dreadnaut wrote:
You spelled genius wrong.


OK, I should confess that I actually did not intentionally spell genius wrong, just too quickly. However in retrospect, I'm pretty happy with how it stands.
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J Woods
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Its so easy to win. Do as many moves as it takes to get to the green square...then walk away arrrh
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Kelly Bass
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Agree that the game is WAY too easy. I'm considering tripling the time it takes to do anything and starting out that each gnome must begin the game by rolling less than a 4 or they immediately die.

Of course, I haven't actually played the game yet, or read the rules, or even seen it, but that's my great opinion.

I'm also tinkering with a variant that would make it a lot better, including a weird type of auction, a traitor, and an extra gameboard that I'm doing the artwork myself, which would allow the sub to stop at various ports and create trading routes using a marketplace system, and maybe throwing out the whole submarine, gnomes, co-op thing, but retaining the "feel" of the game... and adding zombies.
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