Joshua Speelman
United States Wolverine Lake Michigan

My wife and I are (hopefully this time) going to be playing a game of this tonight. We're going to do the S1 scenario. For the first 3 or 4 turns we will both be having things moving in from "off board". My question is: Does when something moves from off board do you pay for that first hex in MF for the first hex you put it on?
Also. Compleatly seperate question. When doing close combat how do you figure out the ratio thing? That compleatly lost me.

Todd Pytel
United States Chicago Illinois

Joshua the Gamer wrote: My question is: Does when something moves from off board do you pay for that first hex in MF for the first hex you put it on? Yes.
Quote: Also. Completely separate question. When doing close combat how do you figure out the ratio thing? That completely lost me. If you're not familiar with ratios it might be easier to consider decimals. 2:1 is just 2/1, which equals 2, 3:2 is 3/2 = 1.5, and so on. In CC, just divide the attacker's FP by the defender's FP and round down to the next matching odds column. So say you have a 747 fighting a 467. The 777 attacks at 7/4 = 1.75 odds. That rounds to 1.5 (3:2). The 467 attacks back at 4/7 = 0.57, which rounds to 0.5. Does that help?

Joshua Speelman
United States Wolverine Lake Michigan

tppytel wrote: If you're not familiar with ratios it might be easier to consider decimals. 2:1 is just 2/1, which equals 2, 3:2 is 3/2 = 1.5, and so on. In CC, just divide the attacker's FP by the defender's FP and round down to the next matching odds column. So say you have a 747 fighting a 467. The 777 attacks at 7/4 = 1.75 odds. That rounds to 1.5 (3:2). The 467 attacks back at 4/7 = 0.57, which rounds to 0.5. Does that help?
Umm. I don't mean to sound like an idiot but I didn't really under stand that. I haven't taken a math class in over 10 years and I never got that stuff really well to begin with. You're gonna have to dumb it down more for me or explain how you get the ratios from the decimals. I get the Attacker FP/Defender FP but once you get the decimal how do you get a ratio from that?

Todd Pytel
United States Chicago Illinois

Joshua the Gamer wrote: I get the Attacker FP/Defender FP but once you get the decimal how do you get a ratio from that? A ratio compares two values by division. How does 8 compare to 4? 8 is twice as big as 4. In other words, 8/4 = 2. The ratio is 2, or 2:1 if you prefer. The ratio 2:1 is the same darn thing as the number 2, because 2/1 = 2.
The ASLSK reference cards use a dash instead of a colon, so 2:1 is written 21. So for each odds column (21, 32, etc.), just calculate the decimal and write it in on the card over each column. "21" = 2/1 = 2, "32" = 3/2 = 1.5, etc. Then, after dividing the attacker's FP by the defender's FP, find the matching column, rounding down if necessary.

Scott Bluerock
United States Mufreesboro Tennessee

What would be nice is a table with all ratios printed. Has anyone done this?

Alan Lynott
United Kingdom Altrincham Cheshire

You do have to pay the terrain cost for the first hex, though you have all of the usual movement options available to you.
You could for example assault move onto the map to avoid First Fire Non Assault Movement (FFNAM) which has a 1 DRM. Or you can even move units onto the board in the advance phase and avoid defensive fire altogether.
You can also claim the road bonus if you move onto a road hex as first hex, and don't forget you can double time if you wish.
Cheers, Al.


