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Fields of Fire» Forums » Rules

Subject: AT Capable Units S, A, & G VOF rss

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Steve Herron
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Johnson City
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Never play block wargames with a dentist, they have those little mirrors to peek behind the block.
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1. How does one tell if a unit is AT capable? Is it, if the unit in question has a weapon that is on vehicle combat table?



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Ricky Correct.


Quote:
2. If a German squad shoots it's only Panzerfaust may I assume it is no longer AT capable?



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Ricky Correct. Without the AT-capable weapon, he is no longer considered such.


I saw on the Fields of Fire Charts & Tables #0813 under ANTI-TANK COMBAT RESOLUTION AND MODIFIERS there where; Fire is small arms fire +3, Fire is automatic weapons +2, and Grenade! attack -2. When are these used if a unit does not have a weapon on the Vehicle and Anti-Tank Weapons Chart?
 
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Pablo Klinkisch
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sherron wrote:
I saw on the Fields of Fire Charts & Tables #0813 under ANTI-TANK COMBAT RESOLUTION AND MODIFIERS there where; Fire is small arms fire +3, Fire is automatic weapons +2, and Grenade! attack -2. When are these used if a unit does not have a weapon on the Vehicle and Anti-Tank Weapons Chart?


Haven't played with vehicles yet, but here are my 2 cent:

- A unit must be AT-capable to be able to use the "Fire" action during the Vehicle phase (that is, to be able to actively fire against vehicles).
- But any vehicle unit doing any action has first to check for fire from the card's VOFs markers, and here come in play the AT-modifiers for "normal" weapons (you can find them on the VOF markers too, in a little circle) you mentioned.
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Ricky Gray
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7.5A and 7.5B

Sorry for short answers -- exhausted here...snore

Ricky
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Steve Herron
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Oh! I got it now and it makes sense. Thanks again.
 
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