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Blood Bowl: Living Rulebook» Forums » General

Subject: Beta has begun rss

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Dennis Ugolini
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Beta has begun for the Blood Bowl game from Cyanide Studios, but it is multiplayer only. And if I'm going to learn the game while playing an opponent, I'd rather it be someone from BGG than a total stranger. So if you are in the beta and looking for a game, post your coach name here (I'm Uethym).

And no breaking the NDA!
 
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Chris Turner
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I am in the beta : littlemute.
 
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Viktor Karlsson Mantel
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Read the first part of the rulebook. The core rules you need to know isent hard at all and take about 30 mins to read. Can be nice with some flesh on your bones befoure going out on the field =)

So how does the game feels?
I have read that there is two way to play the game, one that is identicall to the boardgame (classic mode) and one that is called the blitz and is little more real time.

Love to hear all about the game =D
 
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Dave Riedy
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Being part of the beta, we all have to sign a non-disclosure agreement saying we won't talk about the game.

But I will cheat this much: it's a lot of fun.
 
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Viktor Karlsson Mantel
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Hmm.
I only can hope that the game will come out to summer.
 
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I'm in. "Squid Fishious"
 
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eric hess
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I too, am in. "biggdork"
 
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Drew Falconeer
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I don't think I am breaking the NDA by saying that the videogame is INCREDIBLY fun. It realized one of my dreams as a kid, by making it possible to have real leagues and making the whole Blood Bowl concept finally persistant. It is ALL in there, and it is just great.
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Yoki Erdtman
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Handsome devil huh?
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Falconeer wrote:
I don't think I am breaking the NDA by saying that the videogame is INCREDIBLY fun. It realized one of my dreams as a kid, by making it possible to have real leagues and making the whole Blood Bowl concept finally persistant. It is ALL in there, and it is just great.

I agree with all of that. I think it's already one of my favorite PC games of all-time! I've dreamt about something like this since I was 16 years old and bought Blood Bowl.

Edit: Oh, I'm in the beta too, as "Yokiboy" of course.
 
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Dennis Ugolini
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Just had a phenomenal Human (me) vs. Orc (opponent) game. Both teams relatively new. Orcs win the toss and elect to kick, and I race three guys behind his lines and score by turn 4. I kick off and the Orcs just start chewing through me. Two KOs, two Badly Hurt, and one Dead, one right after another. I keep throwing guys into the breach to delay, delay, delay, and despite the horrific losses I get to halftime up 1-0, but can only field ten guys.

Second half, I kick, and the meat grinder starts again. He finally scores in the top half of turn 6. I have only seven guys left standing, and we're both out of rerolls.

Bottom of 6th: Thrower gets the ball. Everyone not forced to be on the line of scrimmage gets back, so he can only blitz one of us.
Top of 7th: He puts four guys in the turf, but can't reach one of the catchers.
Bottom of 7th: Thrower hands off to catcher, who streaks downfield to seal the draw.
Top of 8th: One orc applies tackle zone, another blitzes. Double skulls. No rerolls. Hang on a second, folks.
Bottom of 8th: Catcher makes his Dodge and needs just a single go-for-it to score.

Any guess what I rolled?
 
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Troy
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A "1" for sure.
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Chris Turner
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Dennis,
in the situation you describe there's an easy tactic to use against the bruiser teams meatgrinder-- dodge out of their TZ's so they only at most get a blitz and a foul and then on turn 6 or so, let them score. Don't worry about the odd guy that falls down during the dodge, that may coax them into fouling which can go very badly for the fouler without dirty player. With Humans you can fairly easily score in two turns if the dice go well. So during their drive, you just keep pressure on their ball carrier without letting them block your men without a blitz. With AV 8 humans are not weaklings by any account. Eventually you will see their line break apart and you will be able to isolate pockets of Orks that you can beat on while they plod the ball in to score-- then you score again.

However, Nuffle often has many things to say about any such plans...
 
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Dennis Ugolini
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Followed up with a 1-0 win. Almost the same script, except the Orcs couldn't score. Note to Orc players: I know it's fun to have four Black Orcs and a Troll, and to be raining down Mighty Blows and 6 casualties per game, but you are never going to win without (a) rerolls, and (b) a thrower.

Picking up a mercenary just to have 11 guys: 120,000 gp (inducement)
Replacing a dead linemen: 50,000 gp
Hiring an apothecary now that I have level 2 players: 50,000 gp
Being outmanned 11-5 midway through the second half, and watching the other team lose because they can't pick up the ball: Priceless.
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So sad the beta is over. However, I am more excited for the eventual release now than I was even before, which was a lot.
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