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Ancient Battles Deluxe» Forums » General

Subject: Ancients versus Ancient Battles Deluxe rss

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Brian Downing
United States
Kentucky
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Hello:

Is this Deluxe version measurably better than Bill Banks' tweaked version of the original Ancients game, which is available for free?

Thanks,

Brian
 
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Mike Nagel
United States
Burlington
New Jersey
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I'm biased but I believe that it is substantially better. First of all, you've got much better components that you don't have to mount yourself. Secondly, there is a much higher level of decision making that you have to do as a commander (you may not be able to move all of your units all of the time, and must keep formations together to maximize the opportunity to activate units).
 
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Scott Muldoon (silentdibs)
United States
Astoria
New York
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I agree that the components are quite nice (though I have a thing against round counters). I also like the new command system. I'm not a big fan of the new combat system, but the original CRT can still be used with no fuss -- they've taken some pains to make everything back compatible.
 
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Wulf Corbett
Scotland
Shotts
Lanarkshire
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The primary difference is the alternating activation of units by leader & formations, rather than the old Igo-Ugo. That does change the feel of it, and it's a mechanic I like a lot. Whether it's a better game in your opinion will, I feel, hinge on how you like alternating activation by formation. Marking which units have already acted can be a pain...

Whether the counters are better than home-made depends on how well you make counters...
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Stephen Dolan
United States
Missouri
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While I like both, original Ancients can't be beat for its simplicity and functionality. There are optional rules in Ancients which add some nice affects on play. I agree that its CRT is preferable, in my opinion, by a mile. However, its nice to have choices. Never really did take to the counters and have made my own but some people really like the publisher's counters.
 
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Craig Truesdell
United States
Uniontown
Ohio
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I ordered this game recently. It is my first VPG game I have bought. I need to find a box (no biggie) but I really like the counters and play aids/map. I owned Ancients years ago and I am kinda stuck on the CRT but will try the rules as written first. It may be harder to explain than it is to actually do it. (it seems a lot of wargame rules are like that, imho anyway)

In my experience, good components are needed to get non gamer types to play. Having the rules and everything available on line along with a VASSAL module just makes it that much better.

The best non CRT game I own is Victory at Midway by Ben Knight (and Victory in Normandy by the same). Rolling a d10 hit or miss is just easy. May not fit here but I like the idea of no crt combat.
 
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Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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What about the scenarios? Are they the same between the two games? If not, what are the differences?

I own the original Good Industries and 3W versions. I recall that they don't require me to mount the counters. It was also very fun to look at those primitive art on the counters when they are on the map.


 
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