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Subject: Best wargames for a group? rss

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Jeffrey D Myers
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Conquest of Paradise is fairly light, and would likely be a good choice.

If you can find it, Angola by the Ragnar Brothers is surprisingly good and fairly light. Better yet, pledge at MMP (Multiman Publications) to pick up a second edition.

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Jeff
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You really need 6 for it, but Here I Stand is the best multiplayer wargame for my money.
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Jeffrey D Myers
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ExcitingJeff wrote:
You really need 6 for it, but Here I Stand is the best multiplayer wargame for my money.


Agreed, but learning curve might cause some bruises....
 
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Bill Eldard
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If you can find a copy, try Axis & Allies, or the more expensive Axis & Allies Anniversary Edition

If your group members are thick-skinned, try Diplomacy

And though it is not a traditional wargame, there are battles and conquest in Imperial

You might also look into Conquest of the Empire and Mare Nostrum.
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Mark Bigney
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Successors III, although it tops out at 4, is awesome. I also find it relatively easy to explain, but that's relative to wargame standards.
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Nevin Ball
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Successors (third edition) is my favorite multiplayer wargame. I would say its medium complexity but the game's mechanics are simple.
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Brandon Pennington
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Struggle of Empires is kind of a euro/wargame, but it is a good intro warish type game for Eurogamers. Friedrich is amazing!
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Steve Herron
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The Napoleonic Wars I have not played but hear it is a good one. History of the World If you can find a copy.
 
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Jeffrey D Myers
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TGov wrote:
Struggle of Empires is kind of a euro/wargame, but it is a good intro warish type game for Eurogamers. Friedrich is amazing!


Good suggestions, Brandon!
 
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Kent Reuber
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Small World (fantasy) or Vinci (non-fantasy) are great little games for 3-5 players. You play a series of civilization (each with unique attributes and abilities) that comes onto the board, expand, come into contact with other civs, fight for control, and eventually reach your limit. You then put your civilization into decline and select a new civilization.

Fast and light. A good gateway wargame. Small World cleans up some of the Vinci rules for the better, IMO, though if your group dislikes the fantasy theme, you might try to find a copy of Vinci.

Another good game for this number is Condottiere. You play a bunch of mercenary armies during the Italian Wars that are trying to carve out a holding of contiguous territory. You play cards from your hand in what is essentially an auction mechanic to gain territories. The only difference is that ALL players lose their "bid" (you're essentially bidding how many troops you're willing to lose to capture the territory). It's a nice game of area control and bluff and only takes about 90 minutes.
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Close Action.
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Russ Williams
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Friedrich is cool and has much lighter more euro-ish rules than many wargames. It's for 4 players max, though.
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Ray
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some very light but fun wargames I like are

Dust
Age of Gods
Senji
A Game of Thrones (first edition)
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Clark Rodeffer
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Napoleon's Triumph
 
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Bartow Riggs
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Epic Commands & Colors: Ancients is great with 6.
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Henry Rodriguez
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YoungGrognard wrote:
I've been looking at are Wellington, Napoleonic Wars, Kutuzov, Successors II, Campaigns of King David, Friedrich, Conquest of Paradise, and Clash of Monarchs. Any suggestions?


Assuming that your comrades don't want to invest a lot of time in learning the typical wargame ruleset, I think you would do well to explore Martin Wallace's games. I happen to like:

Perikles
Byzantium
After the Flood, and
Struggle of Empires (as others have recommended and thus I second).

I would also second Successors, Friedrich & Conquest of Paradise.

Henry R.
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Richard Maurer
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Quote:
Successors III, although it tops out at 4, is awesome. I also find it relatively easy to explain, but that's relative to wargame standards.


There is a fifth player expansion for the first and second editions that can be added to this game. You have to make your own counters for the fifth player, but it isn't too difficult. Took only a short time to cut out and create the chips for the fifth player.
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Hunga Dunga
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Eldard wrote:
If your group members are thick-skinned, try Diplomacy

Find a 7th player and play a session of Diplomacy.

It is an awesome game!

You just have to approach it with the right attitude: in order to win, you have to make friends with all the other players, and turn on the right ones at the right time. What could be simpler?

Turn too early, and you'll suffer severe retribution. Turn too late, and, well, it'll be painfully obvious when it's too late!



This is a very subtle, very exciting and very intriguing game.
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Leo Zappa
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Andrew - I'm at work, so I'll provide some suggestions later, but keep in mind that while many of the games you are looking at, as well as some suggested by people here, are great games, quite a few of them will take considerable amounts of time (i.e. 6 hours plus), even forgetting for the moment that the rules may be quite daunting for a game group used to playing Euros and the like. If you are hosting a game evening, I would assume that you are looking for a game that lasts no more than 3 hours or so - maybe 4 tops. That will rule out many of the games that you mentioned or that people have suggested (e.g. The Napoleonic Wars). If you can leave a game set up between sessions, that lessens this issue, since you could play some of these over multiple sessions.

My votes for the best multi-player lighter wargame for a crowd used to Euros, and capable of fitting into a single evening:

3 or 4 players: Friedrich we've finished this in 3 hours
3 to 6 players: History of the World this can easily take 4 hours
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George Haberberger
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My usual response is Viktory II.
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Mattwran
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The Campaigns of King David is terrible - whole chunks of rules are simply missing and the combat system involves lots of number crunching. Clash of Monarchs and Kutuzov are very heavy CDGs so I wouldn't recommend those to start out with. I think either Friedrich or Wellington would be the best choices of the games you list.
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Paul Amala
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These are ones that my group has enjoyed over the years when we have 5 or 6 people showing up:

- Civilization (or Adv. Civ.)
- Federation Commander
- Conquest of the Empire
- Greyhawk Wars
- Dune
- Titan

Diplomacy has been a problem with us: we have a couple of people that will needle each other and sometimes it gets ugly.
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Mark Buetow
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GeorgeHa wrote:
My usual response is Viktory II.


Yep. Viktory II. Plays quickly and is loads of fun.

 
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If you can find a copy Emperor of China used to be an excellent multi-player (4-5) easily-played very light 'wargame'. Learn it in 15 minutes and finish in a couple hours tops. One of the favourites of our old gaming group and we had all types from die-hard grognards to some folks that came and went that were not really wargamers. Copies should be floating around out there on BGG marketplace or trade lists.

Successors (third edition) seemed extremely lightweight to me, enough that I was disappointed with my purchase and traded it without ever playing it, so that is a good thing for what you want I believe - and it seems highly rated although I lack the personal experience to really recommend it like EoC.

I will second that Clash of Monarchs would be an unmitigated disaster for what you describe. It is a very involved complex game not always full of a lot of 'action' and I would certainly not recommend non-7YW enthusiasts, let alone non-wargamers, even attempt it.
 
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Pete C
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Malacandra wrote:
GeorgeHa wrote:
My usual response is Viktory II.


Yep. Viktory II. Plays quickly and is loads of fun.



Another vote for Viktory II.
 
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