Recommend
 
 Thumb up
 Hide
4 Posts

Carcassonne: Expansion 4 – The Tower» Forums » Sessions

Subject: 4 player session report rss

Your Tags: Add tags
Popular Tags: [View All]
Roy Hasson
Israel
Kfar Saba
flag msg tools
badge
Avatar
mbmbmbmbmb
The players:
Eilat, Eyal, Ronen and Roy (myself)
We are all veteran players who enjoy mainly eurogames, but some of us
also enjoy a good wargame now and then. We play "Carcassone the tower"
often as it is short, interesting and has the interaction (read: you
can attack someone) that regular carcassone doesn't.

Gameplay:



We started laying out the river and proceeded from there. We play our
house variant where each player has a hand of 3 cards to choose from
each turn. This gives you some ability to plan ahead and some
flexibility. Usually in games of "the tower" the points are from small
cities or short roads - we don't like leaving unprotected meeples
for those towers to snatch up. But in this game for some reason the
atmosphere was more relaxed and our meeples found themselves on longer
roads or bigger cities, without fear. Even a few cloisters managed to
get points. Early on in the game, Eyal and Ronen opened a lead with
their long road in the middle of the board (see photo), and a couple
of large cities. I managed to catch up with some cities of my own,
but Eilat was left behind at that stage. with less than 10 points,
but she managed to catch up later.
Ronen started the tower escalation by taking one of Eilat's meeples,
and she retorted, starting an all out war between Ronen and the rest
of us for some reason. As the cards ran out, the conflict over the
fields began. I tried to take over the big field in the center,
placing meeples at the left of the board (just left of the river),
only to have them eaten up by Eyal. During my final turn (the others
would play after me), I was warned by Eyal he would take the last
meeple I placed (between the two cities), but it was a bluff as
no-one had any tower bases left. That meeple clinched the victory for
me and the final score was:
Roy: 102, Eilat: 76, Eyal: 60, Ronen: 52


Summary:
What started as an easygoing game as far as the towers were concerned,
turned out into the usual slugfest as the conflict for the fields
started late in the game. I was lucky in that no one had a tower base
to take my last meeple placed - if they had, Eilat would have won.

Everyone wanted a rematch, but alas the babysitter wanted us back, so
revenge will have to wait till next time!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Douglas Glisson
Canada
Alberta
flag msg tools
www.scottsigler.com/gfl
badge
I'm gonna keep signing my posts so just let it go already.
Avatar
mbmbmbmbmb
Thanks for the report. I just bought Carcassone yesterday and had not idea that the Tower added this element. Nice timing!

Kraken Fan #69
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Roy Hasson
Israel
Kfar Saba
flag msg tools
badge
Avatar
mbmbmbmbmb
The tower changes the game. I play with two groups - one is classic eurogamers who sometimes feel that Settlers of Catan has too much direct confrontation when the robber is moved...
The other group want something much more violent, but we usually don't have time for long war games, so we take eurogames such as wallenstein or Tigris and Euphrates which scratch that itch.

Enjoy the tower! It is an excellent addition which really changes the game.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Klaus Brune
United States
Torrance
California
flag msg tools
badge
HEY! That TICKLES!
Avatar
mbmbmbmbmb
The Tower seems to have gotten mixed reviews on BBG for the very reason that the "attacking" element is sort of non-Euro. It definitely makes for a different game. Not better or worse, IMHO, but then again I've been a die-hard Avalon Hill fan since the 80s, so I guess I'm biased in that regard.

I just wanted to add a quick observation... two expansions that we've found complement each other well are The Tower and The Count of Carcassonne... because you can then (a) complete someone else's small town or road and put a follower into Carcassonne City (where they're immune from the tower)... then build a larger city or road and when you've got a follower in the appropriate city quarter (Castle or Blacksmith in this example), you send that follower to the feature just completed before the scoring takes place, thus avoiding the tower hazard in a sort of round-about way.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.