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Subject: Session Report rss

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Yehuda Berlinger
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Jon 21, Gili 17, David 16, Nadine 15

Trias is a lovely little game of drifting tiles and migrating dinosaur herds. There is nearly no luck, but a small level of chaos, as the other players will make moves that derail your plans.

The drifting tile mechanism is simply awesome. Islands are created, reconnect, split, and so on in lovely patterns, in ways that give fantastic opportunities for tactical play. Elegant. There is also ample room for strategy, as you have to decide whether to form your own areas or infringe on others. Proper first placement is critical for this.

Like Dvonn, on first play the beginning of the game seems very random. As the game went on, and I "got it", I can see now how little randomness there really is. Unfortunately, my fellow game players either didn't "get it", or didn't find it very interesting. They complained throughout the game and were happy to see it end.

I thought it was excellent, as you can tell.

David started spreading out before everyone else, which made me realize how limited my areas of control were. So, rather than reproducing like everyone else was, I spread out. As a result, I had babies left in my supply for most of the game, while the others ran out. That's when we realized the tactical opportunities to kill off your babies, so you have more to place. But only one player actually managed to do that.

We had an amazingly large island at one point, but it eventually split. Even so, I won the game by controlling a land mass of 10 hexes.

The game may be even more fun if you add special genes like the ones in Evo and Primordial Soup.
 
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