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Magic: The Gathering» Forums » General

Subject: An experiment (and virtual tournament) rss

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Jeff Wiles
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Howdy BGG MtG players,

There's a Magic variant where your deck contains exactly three cards, and you don't lose the game due to not being able to draw when required. (So your entire deck will be in your hand when the game starts.) Other than those two differences, all other normal Magic rules apply.

I think it'd be interesting to make a bunch of decks and let them slug it out to see what's best in this odd format. That's where you come in. Submit up to three decklists to me of exactly three cards each through Geekmail and I'll pit all of them against each other in a big round-robin tournament. My wife and I will proxy any cards we don't have and will play the decks. I think it'll be obvious how to play them (it's hard for a three card deck to be complicated), but feel free to include any notes on how you want the deck played. We will be adhering to the Vintage decklist rules; your deck can only have one of a Restricted card, and can have none of the Banned cards. I will be participating and in the interest of fair play have already sent the lists for the three decks I'll be using to Blott.

Decklists are due at 5:00 pm BGG time (CST) Thursday, May 14th. I'll process the tourney as quickly as I can and post the results here. Be sure to subscribe to this thread so you can see how you did. Good luck!

While I am very interested in reading discussion about this weird format, it's nearly all meta-game and almost no gameplay, so talking about your decks beforehand could put you at a real disadvantage.

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Paul DeStefano
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This is totally stupid.

I'll go through my cards tonight.
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Jeremy Beck
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Completely agree. Expect me to write back by 2or3 am.
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Adam Ruprecht
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Two questions - what's the scoring system for wins/losses/draws, and should we assume foreknowledge of the enemy deck at the beginning of the match?
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Jeff Wiles
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DCI scoring - 3 points for match win, 1 point (to each) for a draw, 0 for a loss.

Assume no knowledge of the opponent's deck.
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Amy Wiles
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Sweet! This sounds like so much fun!


 
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Tom Martell
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This is basically just a version of rock paper scissors where you are obligated to only throw one of them every round.

With only 3 cards, there are very few potentially viable strategies and most of them will reduce down to the same thing.
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Andrew DiGregorio
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so casting costs are disregarded? (ie no land needed)
 
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Tom Martell
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I assume land are necessary to play your spells as all other magic rules count.

For example, one deck would be:

Mox Pearl
Mox Emerald
Watchwolf
 
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Amy Wiles
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Are you sure you want to do round-robin (whatever that is) and not Swiss, or something?

Edit: Okay -- a round-robin sounds better.

 
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Tom Martell
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Games don't need to be played out - you can just look at the two decklists and see who will win.

For example,

Deck 1:

Mox Emerald
Mox Pearl
Watchwolf

Deck 2:
Mog Fanatic
Mog Fanatic
Mox Ruby

It is clear just from looking at them that this is a draw as neither player can win.
 
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Zach May
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tmartell wrote:
This is basically just a version of rock paper scissors where you are obligated to only throw one of them every round.

With only 3 cards, there are very few potentially viable strategies and most of them will reduce down to the same thing.


I think Tom has a good point. So if the format really is just Rock/Paper/Scissors, maybe we can cheat and always force ties?

1x Black Lotus
1x Mox Emerald
1x Living Wish

Fill your sideboard with a number of suitable 1- or 2-mana creatures. Whatever your opponent plays, there's a good chance you'll be able to at least fetch a creature that forces a draw and you may be able to fetch one that beats his play outright.



 
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Robin Ashby
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Here one:
Black Lotus
Hymn to Tourach
Bog Rats

If it goes first, it wins unless the opponent has turn 0 countering.
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Zach May
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tigerAspect wrote:
Here one:
Black Lotus
Hymn to Tourach
Bog Rats

If it goes first, it wins unless the opponent has turn 0 countering.


Ouch, that's a good one. And Force of Will's alternate cost is pretty hefty when it accounts for 33% of your deck.
 
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Paul DeStefano
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slyde wrote:
so casting costs are disregarded? (ie no land needed)


That would be so weenie. Of course you need land. Otherwise all the big cards would come out.
 
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Tom Martell
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There are no sideboards.
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tigerAspect wrote:
Here one:
Black Lotus
Hymn to Tourach
Bog Rats

If it goes first, it wins unless the opponent has turn 0 countering.

Or an Ornithopter or something. :)
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Tom Chappelear
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Question about the format: So, you don't cycle through the three cards, right? You go through the deck once, and that's it.
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Tom Martell
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You open the game with your 3 cards in your hand. That is all you have. When you play them, they go sit in your graveyard as normal.
 
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Luca Iennaco
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A mini-Doomsday format, uh?
As if having one bazillion of different cards wasn't enough, people continue to come up with different FORMATS as well... what a great money pit game, this Magic!

E Decker wrote:
tigerAspect wrote:
Here one:
Black Lotus
Hymn to Tourach
Bog Rats

If it goes first, it wins unless the opponent has turn 0 countering.

Or an Ornithopter or something.

Metrognomes, Dodecapod,...
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Tom Martell
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As an example, one of the better decks in the format is:

Sand Silos
Darksteel Reactor
Energy Field

charge silos to 4, play darksteel reactor, charge silos to 2, play energy field, win 18 turns later.
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Tom Martell
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tmartell wrote:
As an example, one of the better decks in the format is:

Sand Silos
Darksteel Reactor
Energy Field

charge silos to 4, play darksteel reactor, charge silos to 2, play energy field, win 18 turns later.


If they spend their cards playing something that would kill you in the first 5 turns, you can lead with the energy field first instead.
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Tom Chappelear
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tmartell wrote:
tmartell wrote:
As an example, one of the better decks in the format is:

Sand Silos
Darksteel Reactor
Energy Field

charge silos to 4, play darksteel reactor, charge silos to 2, play energy field, win 18 turns later.


If they spend their cards playing something that would kill you in the first 5 turns, you can lead with the energy field first instead.


Yeeks, scary. I can beat it, but that deck would lose to most simpler decks.

Wow, the metagame begins.
 
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Brian M
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It really seems like each set of decks should play against each other twice, once with each deck going first. Otherwise this would likely be a game of Coin: The Flipping more than Magic: The Gathering.
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Tom Martell
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Generally the format is:

Each deck plays each other deck twice (once with each deck going first).

Each game win is 3 points, each draw is 1 point, each loss is 0 points.

So winning on play & draw is worth 6 points, winning once and drawing once is 4, drawing both is 2, losing both is 0.
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