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Runebound (Second Edition)» Forums » Rules

Subject: Allies and experience rss

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David Wiens
United States
Lakeville
Minnesota
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Sorry if this has been asked before, but I couldn't find it in the titles of other rules posts. I'll be doubly chagrined if it's in the rules...

Can you purchase experience upgrades for allies?

Thanks
 
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Rob Buchler
United States
Escanaba
Michigan
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No can do.
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David Wiens
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Well frak. That dwarf I just hired is getting pissed off that he keeps winning battles for me but doesn't make any cash or get any experience.

I might have a mutiny on my hands. wow
 
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Zeb Ulon

Oxford
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I think this is one of the weakest points of this game. Approaching the end game, allies become not very useful, as they are too weak compared to the main character. Moreover, "cheap" ones may be better than more expensive ones, since they can provide effects that are still useful compared to high combat stats.

I don't understand why the game designers did not think of it. It would be very easy to introduce a rule where you can spend experience counters for your allies and improve their stats like the character.
 
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Thomas Young
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Wisconsin
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I tend to agree that a house rule would make the Allies a bit better in the game overall, I may have to make a nice litle rule for this in my next game, as long as it does'nt imbalance thegame, that would be key for me.

Cheers, more fun and strategy, but not to "easy" of a game.

Tom
 
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M. G.

California
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zebulon_ wrote:
Approaching the end game, allies become not very useful, as they are too weak compared to the main character. Moreover, "cheap" ones may be better than more expensive ones, since they can provide effects that are still useful compared to high combat stats.


I count sucking up a 5 point attack with a 2hp ally VERY useful, though I agree that cheap "disposable allies" are often better than expensive ones for just this reason. I can picture the scene in the tavern: "Hey, any of you noobs want to help me go after Maragath? I'll give you 2 gold pieces!"
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