dustin boggs
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Looking at the sneak peek pictures it can be seen that the panzer grenadiers have both red and blue fp values. How is this going to work. Looking at the picture


You can see that they have a red 5 and blue 0

If I attack an armoured unit with red 5 (roundign down) I would get +2. In close combat:
Red 5+4 = 9 --> 4
Blue 0+4= 4

They are the same. What was the reasoning for this and now is it intending to be applied. Or was it for simplicity purposes?
 
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David desJardins
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The designer said all units have both red and blue fp now. The rulebook isn't out yet, but this seems pretty clear to me: no more using half of your red fp against blue targets, you just use the blue fp printed on the counter. At least that's my guess.
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Spyros Gkiouzepas
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Yes and although it is the same for Panzer Grenadiers (in close combat), it is not the same for antitank rifles.

So a Panzer Grenadier shooting from a 2 hex distance will have a 0 AT FP while with Half the Red value it would be 2.
You allready noticed that



As you can see Russian AT rifles have a blue FP of 4 which is greater than half their red FP. So think of some men hiding in the fields waiting for the Panzer to come, waiting... closer wait till it comes to 60 meters... BAM (CC FP= 8!) not bad for an infantry unit...

I wonder what the white square box in the red FP means. Probably some minus in CC?
 
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James
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Hopefully they will do ample play testing before releasing the board game.
 
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dustin boggs
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Either way I preordered. -can not wait to divebomb with a stuka or thunder along in a tiger or panther
 
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James
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Anti-tank rifles were not all that effective against tanks. Several ATR had to be used and then again only against the most vital parts of the tank.
While watching a documentary about the battle of Kursk, one way the infantry - especially the Germans against the T34 -coped with the tanks was by trying to get up close enough to use explosives in order to immobilize them by knocking the tracks off.
 
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