Travis Worthington
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I have another brainstorm idea for a game, this one centering around a collectable item. Would love to hear your ideas for a subject area that would sell the game.

Think Modern Art, but with better components and more choices but just as simple rules.

My original thought was vintage cars, but I am too personally biased. It fits perfectly with the mechanics (well of course it would because that is where I came up with the ideas!) but I am not sure there is a big overlap between vintage cars and the gaming community, nor do I think its a good subject matter for a gateway game (which I think by definition has to appeal to women as much as men).

So I throw myself upon the muse of the BGG Board Game Design Forum for brilliant suggestions.




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Hilko Drude
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I don't even have a driver's license and I couldn't care less about cars, but as a gaming subject I don't mind vintage cars at all.
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-=[Ran Over]=-
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I can't help but point out that there is a recent game themed around vintage automobiles that released to pretty broad acclaim.
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Dave King
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While this isn't the specific area you mentioned, you might consider the approach taken by the publishers of Wings of War: the game is seamlessly collectible. It's perfectly playable with or without the minis and if you go the minis route, you can go as far as you want. In a sense Tide of Iron did the same thing, but instead of producing the minis under their name, they steered customers to the World Tank Museum productions and stuff by Millennium Toys. In short, go collectible without seeming collectible. The "collectible" adjective is a big turn-off to many gamers.
 
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David Fisher
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T Worthington wrote:
I have another brainstorm idea for a game, this one centering around a collectable item. Would love to hear your ideas for a subject area that would sell the game.
...

My original thought was vintage cars, but I am too personally biased. It fits perfectly with the mechanics (well of course it would because that is where I came up with the ideas!) but I am not sure there is a big overlap between vintage cars and the gaming community, nor do I think its a good subject matter for a gateway game (which I think by definition has to appeal to women as much as men).

I think vintage cars are fine, but another theme could be antiques or historical artifacts. If that's too broad, restrict it to a particular culture or time period.

For something slightly more light hearted, they could be alien artifacts instead (maybe with only guessed-at functions, eg. "Weather generator (or possibly just an umbrella stand)").

Another quick thought: the kinds of objects that are donated to charity, eg. Michael Jordan's shoes; Dr. Spock's eyebrow tweezers.
 
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Chris Intres
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One that might be cool to use is Comic Books.

Just get an Overstreet price guide to judge rarity and value of real boks and then just change the covers slightly to avoid Copyrights. Also, if you do that you can have different grades of the same book that go for different prices.

Edit: Also, since I won't win a copy, how much is Triumvirate:Civil War going to be so I can be sure to save the cash up.
 
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Travis Worthington
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RowdyRodimus wrote:
One that might be cool to use is Comic Books.

Just get an Overstreet price guide to judge rarity and value of real boks and then just change the covers slightly to avoid Copyrights. Also, if you do that you can have different grades of the same book that go for different prices.


I like comic books (well really I personally don't read them, I do like the idea for a game). But really it couldn't be more geeky if you tried. I'll go with cars if I can't get something that will appeal to the fairer sex enough to have a chance as a gateway game. Modern Art is just brilliant in that regard, a theme that at once is completely transparent but incredibly suited and appealing.

RowdyRodimus wrote:

Edit: Also, since I won't win a copy, how much is Triumvirate:Civil War going to be so I can be sure to save the cash up.


Well its still in discussion, but I was thinking something under $20. Looking at comparable componented games it would have a MSRP of $24.95. But it will be a month at least as I am going through a 3rd round of playtesting aimed at people in the BGG community that are primarily "couple" gamers. As a 2 player game it really needs to work for them. I already have a good feeling on how well it works as a mid-weight filler for gamers.
 
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Chris Intres
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Homes maybe?

Have Victorian Mansions down to Florida Condos.

(Sorry, I know I've been no help laugh )
 
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William Malone
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What about coins? Everybody loves a good old coin!
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Alexander T
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It could be laundry elves trading socks.
You could play as recess-bound kids bidding on tasty (or not) lunch treats (PBaJ, dessert cups, carrot sticks).
You could have mad scientists bidding on the latest doomsday devices.
You could have a secret, elite organization auctioning off ancient secrets (the meaning of life, coordinates for Atlantis, where babies REALLY come from, etc...).

...any of which would draw me in, and make an easy pitch to get someone interested.
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Hilko Drude
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Vintage boardgames?
 
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Pete Belli
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Books.
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Dan Keith
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I am unsure of your mechanic but have you considered if pets would fit in? While not "collectable" exactly everyone can appreciate cute and cuddly. Ponies to puppies cats birds all the exotics? Pricing for breeds should be readily available and I think it has that awwww factor very few subjects can match.
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Wim van Gruisen
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If the game is light enough to appeal to the non-gamer market, you might want to choose something that many people collect, or are interested in. A game about collecting vintage cars might find its way to vintage car aficionados, for instance, and not only to gamers. Broaden your market.
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Travis Worthington
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Whymme wrote:
If the game is light enough to appeal to the non-gamer market, you might want to choose something that many people collect, or are interested in. A game about collecting vintage cars might find its way to vintage car aficionados, for instance, and not only to gamers. Broaden your market.


That is what I was thinking, and then in a sleepless night I thought that wine collecting might even have a broader appeal. And with wine you could even add some humor, fictional winery names and labels have so much opportunity to play on the idiosyncrasies of the various nationalities that they could represent.

It’s still a concept, but I am thinking its light in the way that Modern Art is light, and I am pretty sure that there has been some PHD level game theory applied to that game. Of course I will have to build out the prototype and play it to understand if the numbers translate into a fun game Luckily I have my mother, sister and her boy friend coming into town for a week so they will be my first (unsuspecting) victims.

Ultimately if this worked it could come in many different flavors, the expansion opportunities are endless and cards themselves are rather easy to get cheap in reasonable quantities.
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J Holmes
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Well, if you could get the license, why not have Pokemon....I cant recall anyone ever making a card game involving them, and they just like pets except better.

zombie


Seriously tho, the comic book/graphic novel idea does appeal simply because it is a geeky idea.
 
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Byron Grimes
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Keep in mind, if the game is successful, you can always do other thematic editions. It's worked for others.
 
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Wim van Gruisen
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What about holidays?

I don't know how easy it is to turn your game to this, but people could 'collect' holidays or holiday experiences.
"So last year we went to Rome, and the year before we had a great cruise to the South Pole. Next year we're thinking of doing a safari in South Africa."
OK, not so great if the collectibles could be traded.
 
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James Boren
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How about movie props/memorabilia? That seems like it would have a nice, broad appeal.
 
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Gary Simpson

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Collecting Friends/Contacts from social networking sites.

Simple Game Play:
- Collecting people scores points
- Networking people together into a set scores point multipliers

Advanced Game Play:
- Collectible people can be elevated in status, called expert. Experts can create new hubs.
- Networked people create a game force, called synergy. Synergy can be used to directly effect other players networks either competitively or co-oped, with examples such as "stealing people" or "connecting hubs together for shared points".

Game Appeal:
- Easy to understand dynamic that appeals to casual gamers
- Social/relationship dynamic that appeals to female gamers
- Social Dominance dynamic that appeals to male gamers
- Collectible set dynamic that appeals to younger gamers
- Expertise dynamic that appeals to older gamers

Mass market Appeal:
- Everyone online belongs to one social site or another. Easily relate-able.

Promotional Appeal:
- Play the first game online thru Twitter. Create several "persona" accounts that twitter players can collect as friends. Keep a running tab of player scores with tweets. Engage the game play as a viral and see how the appeal takes off.

simpson
 
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Dan Keith
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gsimpson wrote:
Collecting Friends/Contacts from social networking sites.

Simple Game Play:
- Collecting people scores points
- Networking people together into a set scores point multipliers

Advanced Game Play:
- Collectible people can be elevated in status, called expert. Experts can create new hubs.
- Networked people create a game force, called synergy. Synergy can be used to directly effect other players networks either competitively or co-oped, with examples such as "stealing people" or "connecting hubs together for shared points".

Game Appeal:
- Easy to understand dynamic that appeals to casual gamers
- Social/relationship dynamic that appeals to female gamers
- Social Dominance dynamic that appeals to male gamers
- Collectible set dynamic that appeals to younger gamers
- Expertise dynamic that appeals to older gamers

Mass market Appeal:
- Everyone online belongs to one social site or another. Easily relate-able.

Promotional Appeal:
- Play the first game online thru Twitter. Create several "persona" accounts that twitter players can collect as friends. Keep a running tab of player scores with tweets. Engage the game play as a viral and see how the appeal takes off.

simpson



Yeah we do that on e harmony you get points based on occupations yearly salary and hotness of girl.......
 
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Travis Worthington
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At the point I am translating the system to a prototype. The concept that I think best fits where the system has evolved (and is very marketable): Beer Bash

The game is played over a week, every night there is a beer bash. Players have secret objectives, beers have different values to different players depending on the number that are brought to the bash as opposed to those that get drunk before the bash.

Each set of cards is going to be labels from a different microbrew.

I think it will be a neat little auction game, with some economic model aspects. My worry is that the number of players that enjoy auction games is small. So still the subject matter, components have to be good, look at it's alive - an auction game at heart but you would never think of it that way until you've played it.
 
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Gary Simpson

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The concept that I think best fits where the system has evolved (and is very marketable): Beer Bash

As a gamer, not really a fan of beer or auction games at large. But I would probably play it if someone in the group got it and it had drinking game rules.

As a designer, I would lean away from doing an alcohol-centric theme since a large group of gamers consist of both mormon and underager segments.
 
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