In all crayon rail games, an important part of winning is building your track efficiently. Knowing which cities generate the best returns, and which to rarely bother connecting, can help you build an efficient network. The loads supplied and demanded by a city largely determine its value to your network.
Using data from over 32000 matches, the table below shows the percentage of times a city was served by the winning player's track in the 4th edition of Eurorails. The major cities have the highest percentage because game rules specify a minimum number of such cities must be served to win. Small cities can be served by the fewest number of players, so those cities can be important to connect early. The top two small cities are Wroclaw and Valencia. Also note the cities in Ireland, doomed by the double ferry ride, are least often associated with victory.
The 4th edition of Eurorails comes with a completely revised set of contracts. As the data below shows, compared to the original edition's contracts, the revised ones lessen the importance of building to Spain, and make Scandinavia, particularly Oslo, a more reasonable place to serve with your network. The Chunnel helps increase London's popularity, boosting its winner service percentage above Madrid's.
These stats were generated via simulation by the Empire Builder Pronto computer program that can be downloaded from http://www.railgamefans.com/ebp
Alas, poor Cork, I knew him Horatio.
I thought fourth edition was supposed to make Scandinavia a competitive option? While these numbers are better than before, they are still dismal.
Well, no matter what the map and contracts, of course some cities are going to be better for victory than others. All the Scandinavian cities now show up in the winner's network more often than before, Oslo around 3 times as often. I guess I'd like to see Scandinavia's numbers a bit higher too, but *shrug* IMO this is a nice improvement.
The quantity of load types delivered by the winner is much better balanced in the 4th edition. In the original edition, almost 4 times as many Tourists (the most popular load) were delivered per game than Beer (the least popular load). In the 4th edition, Oranges, Fish, Tourists, Cork and Copper are the top loads and of roughly equal popularity, and they are each delivered only about 2.2 times as frequently as Cattle (the new least popular).