Recommend
 
 Thumb up
 Hide
2 Posts

BoardGameGeek» Forums » Gaming Related » General Gaming

Subject: Race for the Galaxy: Custom Cards rss

Your Tags: Add tags
Popular Tags: [View All]
Willow Palecek
msg tools
designer
Avatar
mbmb
I've been pondering some ideas for using the custom cards from Gathering Storm. Here's what I've got so far, I'm looking for some feedback before I mark up my cards for good.

I wrote this before seeing the Rebel vs. Imperium, so there's some design space overlap, particularly with the Technocratic Hub and the Conquered World.

Novelty Goods:

Trade Nexus: Cost 3, PV: 1
III: -1 Cost/+1 Mil vs Novelty Worlds
V: Produce Blue
Homeworld

(A Novelty version of Alpha Centauri.)

????: Defense 2, PV 1
IV: Consume up to 2 goods, 1 pt each.
V: Windfall Blue

(A consumption world for the military types)

Minerals

Mining Fleet, Defense 3, PV 2
I: +1 Look
V: Windfall Brown

(A somewhat bigger military mineral world)

UPLIFT Mining Race, Cost 4, PV 2 (Genes Symbol)
III: -1 Cost/+1 Mil vs. Genes Worlds
V: Produce Brown

(It's UPLIFT on Brown! It's crazy!)

Genes Worlds

Feline UPLIFT Race, Cost 4, PV 2
IV: Consume Blue -> 2 pts
V: Produce Green

(Catgirls love novelty goods.)

Experimental Research World, Cost 3, PV 2
I: +2 Card Look
V: Windfall Green

Alien

Deserted ALIEN Homeworld, Cost 7, PV 7
V: Produce Yellow + 2 Cards

(It's a really really big Yellow world.)

Ravaged ALIEN World, Cost 2, PV 0
V: Windfall Yellow. May never produce goods.

(A cheap source of Alien goods, but a one shot. Things like the Produce privilege don't help.)

Generic

Technocratic Hub, Cost 3, PV 2
II: Draw a card after playing a development.
IV: Consume Any -> 1 Pt.
Homeworld

(There aren't any worlds with development powers. I felt this should be rectified, and makes a nice alternate strategy.)

Conquered World, Defense Special, PV Special
Take an opponent's world, place in your Tableau, and place the Conquered World in opponent's Tableau. Defense = Cost or Defense of Replaced World. Point Value = Point Value of Replaced World +1

(More interaction between players, and a combo-breaker effect.)

Developments

Memetic Engineers, Cost Special, PV 2
Cost is the number of players, or 4 in an advanced 2 player game. Whenever another player plays the same action card as you, draw a card.

(Yes, it's cumulative if multiples of the same card are played.)

IMPERIUM Bureaucrats, Cost 6, PV Special
I: Card Look +1
III: -1 Cost/+1 Military
Worth 6 points if it is your only 6 cost development, 3 points if you have another 6 cost development, and 0 points if you have 3 or more.

(An anti-big building big building.)

Robot Unity League, Cost 6, PV Special
II: -1 Cost Robots
III: -1 Cost/+1 Military vs Robots
V: Draw one card per Robot
Worth 2 points per Robot/Robots/Robotic card.

(Because there's a lot of robots out there.)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Matt W
msg tools
mbmbmbmbmb
These seem interesting, but I'm thinking Deserted ALIEN Homeworld is off. 7 VP just seems too much, given the great production on it. Maybe at 4 or 5 VP, though. Memetic Engineers seems really cool and interesting.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.