Recommend
9 
 Thumb up
 Hide
15 Posts

Carcassonne» Forums » Variants

Subject: Carcalone rss

Your Tags: Add tags
Popular Tags: [View All]
Uncle Potato
United States
Washington
Dist of Columbia
flag msg tools
badge
Avatar
mbmbmbmbmb
It seems to me that Carcassonne can be played alone as long as there's a little outside competition. I've seen a few other ideas for solo variants, but this is a bit different. The appeal here, in my opinion, is that there is a definite highest possible score for each way of playing. The difficulty is finding it.

Carcalone rules:

Take a predetermined number of tiles and place them face up on the table. This will play more like a puzzle than a regular game of Carcassonne. The number of tiles may vary according to the difficulty of play desired. All tiles must be played. Regular rules regarding points must be adhered to, except that only finished structures are worth points, including cloisters.

Meeples are not used. Every point that you create with the tiles, you count into your total.

Here's an example where I played with all 18 tiles from Inns and Cathedrals. My point total was 74. (I've since beaten that with a score of 80.)



Point breakdown:
Completed Cities - 43 points
Completed Roads - 16 points
Completed Cloister - 9 points
Farmer-Supplied Cities - 6 points
Total - 74 points

Other variations:
-Take any 18 tiles from the base set to make the most points.
-Take any 18 tiles from any combination of expansions and make the most points.
-Include the four siege tiles, which forces you to intelligently use tiles that are detrimental to your score.
-Blind Carcalone: Play as normal, without seeing the tiles beforehand, and using a predetermined number of Meeples.

For starters, try and beat 74 points using only the Inns and Cathedrals expansion. Who says expansions can only be played with the base game?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Uncle Potato
United States
Washington
Dist of Columbia
flag msg tools
badge
Avatar
mbmbmbmbmb
My latest attempt at Carcalone: Inns and Cathedrals - 88 points



Point breakdown:
Completed cities - 50 points
Completed Roads - 20 points
Completed Cloister - 9 points
Farmer-Supplied Cities - 9 points
Total - 88 points
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Branko K.
msg tools
badge
Avatar
mbmbmbmbmb
If I'm REALLY resorted to playing solitaire Carc, I prefer just trying to create largest square/rectangle possible with all the matching pieces.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jesse
Canada
Toronto
Ontario
flag msg tools
Avatar
mbmbmbmbmb
I was interested, so I tried this out.

Ended up matching your 88 points with a different configuration. Neat idea.
1 
 Thumb up
0.05
 tip
 Hide
  • [+] Dice rolls
Uncle Potato
United States
Washington
Dist of Columbia
flag msg tools
badge
Avatar
mbmbmbmbmb
Cool! There's gotta be more points in there somewhere. Maybe a longer road with an inn or using the second cathedral tile in another city, though tiles run out pretty quickly.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jesse
Canada
Toronto
Ontario
flag msg tools
Avatar
mbmbmbmbmb
Took your advice and split the cathedrals into two cities.

Managed to score 91 points I believe:



Completed Cities: 54
Completed Roads: 16
Completed Cloister: 9
Farmer Supplied Cities: 9
Total: 91

I'm sure this could be improved, but just showing that more is possible. Keep at it. meeple
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Uncle Potato
United States
Washington
Dist of Columbia
flag msg tools
badge
Avatar
mbmbmbmbmb
Nicely done! I'm away from town for the weekend, but when I get back I'll definitely try again.

Nate
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Vince Usher
msg tools
I've managed 109 as follows.

Roads17
Fields 36
Cities 52
Cloister 4
Total: 109

I'll try and get a picture up in a bit, but I'll have to figure out how first.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alex Drazen
United States
Massachusetts
flag msg tools
mbmbmbmbmb
Here is another challenge: create a "perfect board," using any combination of Carcassone sets.

A perfect board must adhere to the following criteria:

(1) Must be a perfect rectangle. No pieces can "stick out."
(2) Must not contain any "holes" in the board.
(3) All features in the final layout must be completed.
(4) You may use any combination of sets, but you may not have any leftover pieces from any of them.

For extra challenges, try one of the following:

(5) There is only ONE farm on the board.
(6) No road may contain more than one inn, and no city may contain more than one cathedral.
(7) Cloisters may not be on the edge of the board.

HINT: You cannot do this with just the base game, because there are an odd number of city edges. However, Inns and Cathedrals and River I both have an odd number of city edges as well, so combining either of them with the base game should make this possible.

...


Here is one of my solutions, which meets all of the criteria except for #7:

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
alexdrazen wrote:

Here is one of my solutions, which meets all of the criteria except for #7:


or #5, which would be impossible, considering the 4xCity tile
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alex Drazen
United States
Massachusetts
flag msg tools
mbmbmbmbmb
Quote:
or #5, which would be impossible, considering the 4xCity tile


Oops. I should have said, "all of the cities on the board must be on the same farm," not "there can only be one farm." Forgot about the "internal farm."

(but who would ever take the 4xcity farm? You're tying up a meeple for the entire game for at best 12 points).
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
alexdrazen wrote:

(but who would ever take the 4xcity farm? You're tying up a meeple for the entire game for at best 12 points).


Not the entire game. Only the remainder of the game. Depending on meeples in hand and tiles left to play it could be a very wise decision.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alex Drazen
United States
Massachusetts
flag msg tools
mbmbmbmbmb
Here is a new solution. This one has the additional rule that cloisters may not abut the edge of the board (as they are technically incomplete there).



I believe this board scores as follows:


Cathedral Cities: 96 + 33 = 129
Other Cities: 16x2 + 2x3 = 38
Cloisters: 7x9 = 63
Roads with Inns: 39x2 = 78
Roads without Inns: 40x1 = 40
Big Farm: 60

Small farms (14 total smaller farms):

bottom right corner 1x3x3 = 9
isolated top right 3x2x3 = 18
four city tile = 1x4x3 = 12
inside big city = 7x1x3 = 21
inside big city bottom right = 1x2x3 = 6


I believe this all comes out to 468 points for completed features, unless I missed anything.

Can anyone do better? (same criteria, but with a higher score)
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Branko K.
msg tools
badge
Avatar
mbmbmbmbmb
Post pictures in your personal gallery, you don't need BGG approval for that.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Alex Drazen
United States
Massachusetts
flag msg tools
mbmbmbmbmb
Thanks! Didn't know I could do that.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.