I'm looking for any games that have a movement system similar to
Mississippi Queen. Something where you can adjust your speed, but are forced to then move that amount; also having limited turning ability. Being able to modify this by spending reserve points (like coal in MQ) would be good too. I'm looking to use something similar in a game design, but am looking for other ideas. Anything else like MQ out there? Thanks!
Thornton Heath Croydon
NSKN are publishing my next game :)
Omega Centauri Published in 2014
You might want to check out
Demon's Run. Been a while since I played but in this you design your ship and adjusting speed costs fuel and turning ability depends on ship design and velocity.
Snow Tails for some similarities.
Man thinks, the river flows.
Be sure to review -- a racing game that, in spite of have a very different look and feel, has remarkably similar concepts underlying its movement. Bolide Sag.
♪ Isaäc Bickërstaff ♫
Greer South Carolina
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Powerboats sounds like it's fairly similar. It's been a long time since I've played MQ, but from what you're describing, it sounds like the games share some characteristics.
Billings and Bozeman Montana
Mississippi Queen does have some good cowbell in it...
Print and Play game, Trains:
Puzzle Train I read the rules some time ago but the English construction still left me somewhat uncertain of some of the movement details.
I agree, Snow Tails would be great for you .
Wrocław Dolny Śląsk
I also suggest checking out Snow Tails and Powerboats.
There are various car racing games that use various forms of this, e.g. Formuła 1. Not to mention the old paper and pencil game Racetrack!