100 Mile House
A Day after receiving Arctic Scavengers in the mail, we got it to the table..
Early on, David managed to find a couple med kits in the junkyard. Myself and Joel were constantly digging, but coming up empty. I managed to find a syringe to at least give me a little bit of meds.
By now it was round 3 and the skirmish would be starting...I had picked up a couple of brawlers, since it would be a while before i could get any thugs, thanks to missing out on a med kit. Most of the contested resources were won in large battles, where players had saved 6+ power of fighting.
In the mid game, each player went a different route. I continued agressively digging for a med kit, with no luck. I hired scouts, and brawlers mainly, for the rest of the game.
Joel went pretty heavy on fighting, and managed to grab some thugs. He also could not find a med kit...and hired some saboteurs.
David decided to try out the snipers, hiring prolly around 4 of them, thanks to his med kits.
I used the scouts most of the time for their draw 2 giving me the chance to draw some more brawlers for fighting. This ended up working pretty well. In the end I managed to win 8 of the 14 skirmishes.
Robert K Gabhart
Great session report. Thanks for describing the different paths to victory. Something that I find of particular interest is that you NEVER found a medkit and you still pulled out the win. This is entirely by design and yet many people have indicated a poor impression of the game because they felt that the ability to grab medkits was essential to victory. This simply is not the case, and your session report proves it.