As requested in another thread, here are the questions I asked the designer and his answers:
> First, it says in the manual that all the tiles except the tower
> and the town have a warning chip. But there are only 12 warning chips
> with the game. We decided to leave the Inn without a warning chip,
> because I was starting there and seemed logical... What is the
> correct way to play?
Correct, the Inn should not have a warning counter either. The
revision we just completed for the print version of the game cleared this
up, but we have yet to update the PDF version.
> Second: How do the companions affect combat? We played that they
> only affect the combat if their description explicitly says so (like
> the Mercenary Warrior). Otherwise they don't. Is this the correct way
> to play, or should a character with a companion always get a +1 bonus
> against 1 monster?
The only companions that add to combat are the Merc, the Warrior and the
Golem. All others add a bonus to some other aspect of the game.
> Third: I chose the Spell to kill the undead (don't remember the
> name right now, but it's a water sword spell). I used this spell on a
> ghoul, and a skeleton. Both monsters have a special ability that say
> that all the spells and magical attacks against them have -2
> category. Does this mean that my spell needed a Star chip to be cast
> (Star -2 = Sword)?
The Strike Undead spell is not effected by the -2 mod that undead have
on most spells. Same goes for the Turn Undead spell as well.
> Fourth: I think we got this right: The warning chips generate an
> encounter once a week. First when you enter the tile, they generate
> an encounter, and then the next encounter is generated at the
> begining of the next week. So if a monster is generated and killed
> with a few days left in the current week, no encounter will be
> generated for the rest of the week. Right?
You have it correct. If the creature is slain before the week ends,
then the tile has no new encounters until the start of the next week.
Later I asked these:
> 1. Damage. I want to make sure I got this right: When a monster or
> character takes damage, you fill the appropiate boxes with a wound
> token. Then, if 2 smalls are filled, you remove the two tokens and
> place one on a medium box. Then when two mediums are filled, you
> remove the two tokens and fill a large box, etc... Until you filled
> all the biggest boxes and then just fill the smaller ones until all
> the boxes are filled. So if a monster has, say S S S S M M L you need
> to hit him 6 times with M damage to kill it. (First hit fill M box,
> Second hit fill M box, remove two M wounds and put 1 Large wound,
> Third hit, fill M box, Fourth hit fill M box, Fifth hit fill two S
> boxes, Sixth hit fill two S boxes) Is this ok?
While you are sort of right the operation is done a bit different. You
don't remove the would as they add up, but keep them, as some healing will
only take away a set type of wound.
Thus when you take two small wounds, they remain, and then you start on
the Medium there after.
> 2. Warrior Companions: If you have one or more Warrior Companions,
> does the damage bonus affect creatures that can only be fought with
> magical weapons or spells (like demons)? Also, is the damage bonus
> applied to attacks done with spells? or is it only applied to the
> hits done with the chip contest?
No, they do not effect those creatures hit by only magic. As to the
damage itself, it is only applied if you make a melee attack, not a spell
based attack. Also the revised rules (Due out some time next month) only
allows you to have one of each type.
> 3. Sorcerer Companion: I just want to make sure I got this one
I understand that you can select any spell (no matter how
> powerful) and cast it once a week without spending any chips. Right?
Correct, but the spell is drawn randomly from one deck of your choice,
and once drawn remains with the companion for the rest of the game.
> 4. Treasures: When you find a treasure, you draw randomly from the
> Treasure deck, right? Also, I'm guessing when a monster and a
> treasure or gold are encountered in a site, to get the treasure you
> have to kill the monster... (This one seems logical enough, but just
> want to make sure)
Correct on all of these.
Then I asked these:
> I don't understand this very well... If a monster has taken 2 S
> wounds and has no more S boxes free, and you attack it and hit him
> with another S damage what do you do? Does it take M damage instead?
It takes the S hit, but it still requires two of those to make a full Medium
hit. If, after the battle, you have extra s hits on your character, but
not enough to make a full medium or higher, hit, these are removed. (Again,
this is answer more in the revision)
> Ok. But when you encounter a spell for yourself you do get to choose
> it, right?
No, you always draw spells at random.
> Two things I just thought of: If a non magical character meets
> theSage, can he learn spells? Also, the chips the sagecan give, are
> they extra? or does he just replenished spent ones?
Correct he can give a non=spell caster a spell, as can also happen when they
encounter a spell at a site, etc. As to the chip gained, it can is drawn at
random from the chip pool, and can either replace a lost chip or allow you
to gain another.
I wasn't still sure about combat damage rules, so I asked this:
> Just one question about damage, to make sure I got it right... If
> a monster has for example 3 Huge, 2 Large, 2 Medium and 3 Small Wound
> Spaces, then you have to inflict all that damage to kill it. In this
> case, counting in Small Wounds, it would take theoretically 31 hits
> with small damage to kill (impossible because of the 6 rounds limit).
> So the only way to actually kill such a monster in 6 rounds would be
> to be able to inflict an average of 5 small wounds per round (that's
> 1 L + 1 S).
> Is this right?
> In this case monsters like Demons and the Dragon are almost
> impossible to kill unless you've got multiple summoning spells, some
> powerful attack spells and a lot of chips to spare... In three months
> with the Elf in a game today I was unable become a match for the
> Dragon (which I had to kill for the Destiny Card and a Quest)... I'm
> tempted to play an easier variant of the game where all the damage
> boxes are S and Medium damage just takes 2 boxes...
But I'll hold
> off for a while and will try harder...
That¹s where team work comes, in. If you had two or more players taking on
the same dragon, then the damage it takes increases as well. While the game
is a free for all, it also, at times, requires fellowship. Still, in a 3
month game, you are going to have a hard time taking on the very large
monsters like dragon and demons.
Still, there no reason you can't take a lighter version of the game,
espaically if you are playing a solo game.
Anyway, after re-reading these questions, I'm still not 100% sure about the damage in combat. It seems the most logical way to play is just fill the damage boxes and "make change" as necessary (when you do another S damage and the S boxes are full, just remove two S and add one M to be able to add the new S wound...
I did try a variant where you only had to do the damage of the last colum in the monster card (and used the other slots temporarily to note lesser damage). It made the game a bit too easy...
Hope this helps!