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Subject: In search of THE game rss

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John Rogers
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My fellow geeks,

I am once again in need of your expert advice. I'm trying to find a game that will hit that perfect spot as well as the gaming table.

My favorite game is Container and my favorite game that I never play is Indonesia. I'm looking for something with the tactics and player interaction of Container plus the direct conflict of the hostile mergers in Indonesia but without the downtime of the operations phase.

It doesn't have to be an economic game, although I've found that genre more often to my liking than most.

I don't mind deep games but would like something no longer than 2.5hrs. Container normally runs my gaming group between 90-120mins whereas Indonesia takes 4hrs+.

I HATE multi-player solitaire, am not a fan of worker placement, and find that extensive downtime kills momentum. Player AP is problematic but more so when the game is too light as to warrant it.

Here's a link to my geek page http://boardgamegeek.com/geekaccount.php for futher ideas.

Thanks for all the help guys.

-John

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Jon
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Age of Steam
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Mitch Willis
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Masters of Venice (fairly heavy economic game, lots of stuff going on, plays around 30 minutes per player, 2 to 5 players)
Chicago Express (plays in an hour or less, simple rules, deep game play; stock manipulation with a railroad backdrop, best with 3 or 4 players)
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Herb Petro
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INDIAN TRAIL
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Poisson d'Avril
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David G. Cox Esq.
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You should try Brass: Lancashire. It is a highly interactive economic game with direct conflict between players.

The game's primary focus is supply and demand. To succeed you will create a demand for a product and then supply that very same demand with your products.

I can't recommend this enough and with experienced players it should take around 90 minutes.

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Ron D
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It sounds like you need a good train game.

I would suggest Steam or Chicago Express as both being fantastic games that have the qualities you are looking for and are easily available.
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Kevin Everingham
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AnakinOU wrote:

I second this... one of the greatest games available.
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Matt Davis
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Chicago Express seems possible, maybe a short 18XX game? 18EZ's coming down the pipe, right? And is Steam over Holland readily available anywhere?

Edit: Never mind. Steam over Holland seems difficult to get, at least in the States.
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Bob
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Another vote for Masters of Venice

 
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Bill Eldard
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Taj Mahal
 
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Norman Hedden
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Acquire Get the older version too... I've introduced many games to my family, but none gets more table time than this. 200+ plays. Cant get enough Acquire.
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Darren Dew
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Oooh. Goood ones. I was going to say a couple other games, but I'll go along with Chicago Express as my strongest recommendation.
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Rick Weckermann
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recomend
Power Grid Very popular in our game group other than Heroscape Master Set: Rise of the Valkyrie.
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Tony Chen
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Modern Art
Chicago Express
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Nick Fisk
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Also, maybe take a look at Wealth of Nations.


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Michal E. Cross
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Automobile is another supply and demand game which I recommend.

Cheers!
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Daniel Danzer
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I`d say, get Confucius as fast as you can.

Bribe officials, let the junks sail, invade foreign countries, give gift to your opponents (devil) - win by a single VP.

Highly interactice, unique mechanisms, kind of heavy, but not much downtime ...

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Chris Broggi
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A lot of good suggestions have already been made. I'll add Imperial
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Darren M
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These are some of the games I think might be good possibilities for what you are looking for:

Age of Steam
Imperial
A Game of Thrones
Taj Mahal
Brass
In the Year of the Dragon


Some of those have already been suggested by others but they are all very good challenging "thinky" games and you are sure to get some great gaming out of them. From what you've described... I would say there is a high chance one of those games might even become "the best game you've ever played".
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John Rogers
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Thanks guys! I went ahead and added many of the games you suggested to my wishlist and will examine them further over the weekend.

Looks likes there are multiple suggestions for Age of Steam/Steam, Chicago Express, Imperial, Masters of Venice, and Brass. I'll start with these.

For those who suggested; I own and like both Modern Art (7) and Power Grid (7) and have played but didn't care for Taj Mahal (4).

Thanks again for all your help and keep the suggestions coming.

-John
 
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John Rogers
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duchamp wrote:
I`d say, get Confucius as fast as you can.

Bribe officials, let the junks sail, invade foreign countries, give gift to your opponents (:devil:) - win by a single VP.

Highly interactice, unique mechanisms, kind of heavy, but not much downtime ...



This looks really interesting. How long does it typically play?
 
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James Palmer
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I see you like C&C:A, so tactical combat is not a problem for you. How about Conflict of Heroes: Awakening the Bear! – Russia 1941-42? This game has depth, conflict, virtually no downtime, plays within the time range you specify, has plenty of tactics and player interaction.
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Mystery McMysteryface
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Normandy wrote:
Acquire Get the older version too... I've introduced many games to my family, but none gets more table time than this. 200+ plays. Cant get enough Acquire.


Another YES! for Acquire!! I recently thrifted a 3M 1968 version and played it!!

FANTASTIC!!! It bowled us over completely. It is my 2nd "10"!!! You can read my review here!

Highly recommended classic.
 
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Daniel Danzer
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John Rogers wrote:
duchamp wrote:
I`d say, get Confucius as fast as you can.


This looks really interesting. How long does it typically play?


It says 100 minutes, which is correct, in my experience, for three players or four players knowing the game well or a game that ends rather soon. You know, it ends after the 9th round anyway, but can also last only six rounds, if certain conditions are fulfilled, which makes - of course - a difference).

It plays great with 3, IMO, and is the best for getting started and familiar with the mechanics, for it is a bit tough to get into it (you can download the rules from the publishers` website and here in the files - interesting, that the game doesn`t feel so complicated when played, as the rules makes one think. It`s all quite straightforward, if on the table. So, for studying the rules, always have a sidelook on some nice pics from here or read reviews and session reports first ...). Sweet spot is four, but you better calculate two hours for that. Five players is a bit too "uncontrollable", but it depends on the group, if it is fun and a great time or a bit too long then.

So, my advice: Go first through the rules for yourself, then a game with three (two hours first time including going through the rules), then try whatever you like ...
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Free At Last
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