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Subject: El Presidente Shines rss

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Joe F.
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North Carolina
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First off I want to say that I am a big fan of Cuba, so when this expansion was released I quickly bought it.

Contents:
President car
Six new ships
Eight new Statue cards
Six new buildings (English edition)
Game Board
Six new "Cuban" cards

Ships
The six new ships are expected in a expansion like this, they add more variety; two are worth mentioning one ship is completely fruit and one is completely wood. Those ships are welcome additions and can throw a "monkey wrench" into someones strategy.

Statue cards
One of the new optional rules allows the game to continue up to 8 turns (from six in the base game). I've found that seven is a nice number, with six I often found myself longing for just one more turn. Seven fulfills that and with eight cards one is always absent(adding an unknown element). The nice thing is each gaming group can decide if 6, 7, or 8 turns are right for them.
Tax Acts: 6 pesos, 1 peso for every 10 VP's
Duty Acts: pesos as high as the current tax rate, the second new one is 1 product and 1 resource.
Subsidy Act: 1 VP for each unit of rum/cigars that a player owns, the other helps the losers catch up. First place earns 1 VP, Second place earns 2 VP's, Third earns 3 VP's, Fourth earns 4 VP's, and Fifth earns 5 VP's.
Other Acts: Export Act makes all shipped items worth 2 VP's, so it doesn't matter if the ship is in the 1 VP harbor or in the 3VP (about to sail) harbor. The other is the Control Act which negates the alternative features of the architect, tradeswoman, and mayor.
They are all welcome additions.

New Buildings
The casino converts 5 pesos to 2 VP's or vice versa. The customs office allow the owner to remove or add any one good from/to a ship in the harbor for zero VP's. The beach cafe allows its owner to use the alternative feature even if it is already used. The statue makes all end game buildings worth 1 more VP for its owner. The Newpaper allows it owner to choose a current bill and if that bill doesn't become law he/she earns 1 peso and 1 VP. The bonus tile in the English version is the Haceinda, for 1 sugar, 1 tobacco, 1 fruit, 1 rum and 1 cigar you earn 9 VP's.

Cubans
This is where this expansion really shines, each turn every player will choose one of these in addition to the four from the base game (tradeswoman, mayor, worker, architect, foreman). They each have a bonus.
Dancer next turn you are the starting player.
Musician gives you 2 pesos
Harbor Master allow you to exchange the position of two ships
Lawyer for 1 peso you can activate 1 building (worker position is irrelevant)
Revolutionary gives you 1 VP
Day Laborer immeditely stores all products in the storehouse.

These new Cubans offer more choices and more strategies toward winning. Do I take the musician for 2 pesos to help win the parliament vote? Do I take the revolutionary for 1 quick and easy VP? Do I take the harbor master to move that ship(from the 3 VP haror) that I suspect my opponent will fill with a product that I don't have? All gruelling choices to make. The best part is every turn one Cuban won't be picked, the Presidente drives his car to that Cuban and that will further influence the game. Such as one space sends 2 characters to parliament next round (so players will only be able to play three), or all bills automatically get passed, another is the worker may move when the foreman is choosen. With six new Cubans and six spaces it really takes the strategy to the next level.


In Review
If you like Cuba this expansion will turn it up a notch.
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Snowball
Belgium
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Gender: pot*ato. My opinion is an opinion.
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Nordiska wrote:

If you like Cuba this expansion will turn it up a notch.

Well it'd better be because my expantionitis just made me buy it.
Nice review btw
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While sleeping, watch!
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Unspecified
Minnesota
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The cost for this expansion makes it worth leaving on the shelf.

Box is too big/un-necessary, and only a so-so addition. I wanted to like this sooooo much, but I will not purchase this. It does not fix up a game that I wanted to like very much.
 
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Tyson Manwarren
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New Smyrna Beach
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Nordiska wrote:

Subsidy Act: First place earns 1 VP, Second place earns 2 VP's, Third earns 3 VP's, Fourth earns 4 VP's, and Fifth earns 5 VP's.


Thank you for explaining this! I did not see any description in the rulebook for this card and the card's picture left me wondering what exactly it did.
 
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Steve Duff
Canada
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TysonDude wrote:
Thank you for explaining this! I did not see any description in the rulebook for this card and the card's picture left me wondering what exactly it did.


Not sure how you missed it, page 8 of the manual is entirely dedicated to the new act cards, and most of the text is about this one card.

At least, the pdf file of the rules has it, can't say about the printed rules., I don't own it.
 
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