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Pirateer» Forums » Variants

Subject: Sea Monster Variant rss

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Josh Hanson
United States
Wyoming
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Pirateer is a light game that I find fun to play with the kids, but playing it as a two player with another adult can be a little dull.

SO, we tried to add a little something. We added a sea monster (a little green alligator from my daughters' counting animals) and another die. The third die is another color to keep it separate, and it controls the sea monster. The monster starts on Skull Island, and can only move on the diagonal (opposite of the ships).

It's a fun variation that, ironically, only really works in a three or four player game. With two players, you really just move it back and forth away from your ships, but with multiple players, it can be more dangerous.

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Steve Prish
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This variant seems like a nice addition, will try it! Will start looking around for a cool sea monster playing piece.
 
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Laser Wolf
United States
Portland
OR
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So I'm guessing you just roll the sea monster die along with the movement dice each turn? That seems cool. I'll have to give it a shot.
 
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Dave Purchase
United States
California
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arrrhWhat happens if the Sea Monster attacks and sinks the ship with the treasure? Do you use the rules outlined in the Hurricane variant?

"If a treasure ship is sunk by hurricane (read Sea Monster here), the treasure sinks to the bottom and stays in the square in which the ship was sunk. It is treated just like the island regarding availability."
 
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Kyle Warmack
United States
Los Angeles
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Re: Sea Monster Variant -- "HYDRA"
Just played a 3-player game inspired by this Sea Monster variant. Calling it "Hydra."

Game starts off played as above, with each player rolling a 3rd die to control the Sea Monster's movement...

...HOWEVER, a player can use one of his ships to kill the Sea Monster just as he would any other ship. This removes the Sea Monster from play until the next turn of the player who killed him--

--at which time TWO Sea Monsters respawn near Skull Island. Each of these monsters is controlled individually, the same as if only one was on the board--with one die per monster rolled by each player each turn, along with the normal movement.

We played in this manner and ended up with 6 Sea Monsters on the board (also playing with the Low Tide variant, that requires shipwrecks to stay on the board). Makes for a very fun early and mid-game experience. Can get slightly tedious end-game, with more Sea Monsters on the board than ships. Think we can solve this by setting different respawn points for additional monsters so they don't clump up so much.

Monster figurines were pulled from "MONSTERS MENACE AMERICA" for added panache. Good times had by all.

Additional rules we applied to this whimsical version:

-If a Sea Monster kills the treasure ship, the monster now possesses the treasure and keeps it as it moves around the board. A player wishing to obtain the treasure must kill the Sea Monster guarding it.

-Monsters ignore tradewinds. They can use them for diagonal movement, but since they only use one die for movement we didn't want to confine them to the middle of the map by obeying ship rules for movement.

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