Hah. Gee...so demanding! Well, when I made that post, Capek was the only game I had designed after Linwood. So I was very protective. I now have four games I am working on, including Capek. So I guess I'm a little less protective of the game now. And thanks to BGG one of my games has been picked up by White Goblin Games. Here's the basic rundown of Capek....
The aim of the game is to be the first player to build a robot, made up of four parts (head, torso, legs, and feet). Each robot part is unique and requires different amounts of each components to build.
The deck is made up of four types of cards: Action cards, robot parts, crisis cards, and components. Players collect all four types, except crisis. These are a sort of 'global' card. So they are never held in a players hand.
The playing area consists of a draw pile, one trash pile, and three recycling piles. On a players turn, they can either draw three cards, play an action, or build a robot part. Players always recycle a card at the end of their turn (discard to chosen recycling pile). If a player chooses to draw cards, they can draw three from either of the recycling piles, or the draw pile (any combination of each). If a player chooses to play an action, they place the card in the trash, and take the action described. Some action cards allow players not to recycle at the end of their turn. If a player chooses to build a robot part, they place the part in from of them, and all the required component cards in the trash.
Crisis cards are what make the game a little more interesting. Whenever a player draws one of these, they must immediately place it on a chosen recycling pile. The crisis doesn't take place until a player discards on top of the crisis. Crisis cards mainly make all players lose a certain component, or robot parts. There is also one which clears all the recycling piles.
Actions include stealing certain components, sabotaging opponents robots, drawing cards and taking additional actions, avoiding a chosen crisis, etc.
It can be a pretty nasty game, but makes for some good laughs.
It depends on how it is published. I have always planned to self-publish it, which would limit the distribution. I have however, been recently considering the idea of submitting it to other publishers.