Recommend
14 
 Thumb up
 Hide
7 Posts

Age of Empires III: The Age of Discovery» Forums » Sessions

Subject: Pizarro overruns the New World! rss

Your Tags: Add tags
Popular Tags: [View All]
Richard Eldridge
Australia
flag msg tools
mbmbmbmbmb
13/6/09

It had been a long day of boardgaming (of which I was part of for only the evening due to a long day of planning for my teaching placement) and we were unanimous in bringing out one of our old favourites, Age of Empires 3: The Age of Discovery.

Having lost narrowly to Merric in our last game as the Spanish, I was keen to redeem myself. We had one new player, Ian (who Laurie brought along), who was keen to give the game a try due to it's seeming resemblance in name to the well-known PC game but being a great deal different! After explaining the rules to Ian we selected our nationalities:

Randy: Dutch/Orange
Richard/Rich: Spanish/Red
Merric: English/Green (?- correct me if I'm wrong on this!)
Laurie: French/Blue
Ian: Portuguese/Yellow (?-correct me if I'm wrong on this!)

The game thus began, with the usual selection of capital buildings as our first action and then proceeding to flood the Caribbean with colonists. Merric made an early grab for trade goods as per usual, and Randy did also. I proceeded to get a missionary ready for the next turn to flood the Caribbean; Laurie went for his usual soldier in discovery or colonies strategy, and Ian went discovering! Here are the starting capital buildings:


What would you choose?

Once the Trading Post was taken by Randy(?) I decided between Trade Routes and Training Grounds, with the latter being taken with obvious intentarrrh. Navigator went to Merric with his intent of following a Discovery-oriented strategy. I'm not entirely sure about who out of Ian and Laurie got Trade Routes and Conquistador, but with our capital buildings and strategies in place, we continued forth!

My colony-hungry Spanish Conquistadors began sending missionaries (later courtesy of the Monestary) and soldiers to the New World to enforce the conversion of restless natives! Merric's English built up their economy in the First Age as well as he and Randy's Dutch building up their trade good base collaboratively with the odd interjection by Laurie, Ian or myself. Ian's Portuguese went discovering and ventured into the New World as well.Laurie's Frenchmen also went discovering as well as attaining a fair bit of money from sending soldiers and captains to the New World with the help of Navigator.


End of the First Age.

The First Age scores were:
Rich: 12
Merric: 0
Laurie: 0
Randy: 2
Ian: 2

The Second Age saw the continuation of the discovery strategy by Ian, Merric and Laurie. Merric's Englishmen maintained a very solid economy with their sugar and fur trade goods. Randy's Dutchmen strived to gain some sort of advantage in the New World with a varied degree of success, with my Spanish colonists/missionaries/soldiers strategy blunting his ambitions as well as in one turn declaring warfare on all four of the available positions! Laurie continued to send soldiers to the New World and to the Discovery Box, as well as selecting the soldier specialist virtually every turn. With the taking of the Fortress capital building by yours truly, the stage was set for a showdown in the new world!


End of the Second Age...boy is this board red! whistle

The Second Age scores were:
Rich: +26 (38)
Merric: +12 (12)
Laurie: +2 (2)
Randy: +6 (8)
Ian: +12 (14)

As the Second Age scores suggested, I was getting a crazy amount of points from the New World colonies. I was feeling more confident about actually maintaining my prominent positions in the New World instead of being shot to pieces by the likes of Randy, Laurie or Josh! Ian was doing nicely for his first game too, though he was behind in economy and Laurie had no economy at all despite getting his income from discoveries/soldiers and such.

The Third Age saw Ian's Portuguese realising that Economy is actually scored at the end of the game and henceforth delving deep into what was left of the trade goods to get his income above $1! Randy's Dutch colonists made some heavy forays into the New World to gain some more VPs and Laurie sent some extra soldiers into the Discovery Box as well as the New World (he took Power from me!). Merric's Englishmen experienced some severe difficulties with my Spanish and Randy's Dutch in the colonies but made up for it with his exceptional economy (Wealth capital building- again!) and discoveries! With the Third Age complete, it was time for Merric to tally the final scores...


End of the Third Age- Thus the world was flooded with the enterprising Dutch and the ruthless Spaniards!

Final scores:
Rich: 96 (12 first age colonies, 26 second age colonies, 36 third age colonies, 12 economy, 6 discoveries, 4 Navy)
Merric: 83 (0 first age colonies, 12 second age colonies, 4 third age colonies, 19 economy, 20 discoveries, 23 Wealth, 5 Factory)
Laurie: 65 (0 first age colonies, 2 second age colonies, 6 third age colonies, 0 economy, 31 discoveries, 4 New World Cartography, 14 Prosperity, 8 Power)
Randy: 62 (2 first age colonies, 6 second age colonies, 24 third age colonies, 10 economy, 0 discoveries, 2 Taxation, 18 Glory)
Ian: 49 (2 first age colonies, 12 second age colonies, 2 third age colonies, 7 economy, 21 discoveries, 5 Population)

Thus the victory went to the Spanish Empire headed by Pizarro and his successors! Note also that I got a combined total of 74 points from colonies scoring..arrrh

The game itself was dominated by a Missionary/Soldier strategy employed by me, but credit has to go to Merric for his consistency in building up exeptional amounts of wealth and discoveries, which did wonders for his score! Randy had an unusually low scoring game by his standards, whether it was due to my tactics, pure tiredness or both. Laurie's discoveries helped him attain a fair few VPs but his lack of economy hurt him. Ian did well early on, but needs more games of this to expand his experience in AoE 3.

Soldiers...and Missionary Man!..'


4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Marc Mistiaen
Belgium
Brussels
flag msg tools
badge
Avatar
mbmbmbmbmb
Raharanor wrote:
Randy: Dutch/Orange
Richard/Rich: Spanish/Red
Merric: English/Green (?- correct me if I'm wrong on this!)
Laurie: French/Blue
Ian: Portuguese/Yellow (?-correct me if I'm wrong on this!)


I haven't checked, but my understanding: Orange = Dutch, Yellow = Spanish, Red = English, Blue = French, Green = Portuguese.
Anyway, this isn't even worth mentioning, in my opinion, as they didn't even bothered with differentiating them in any way.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Richard Eldridge
Australia
flag msg tools
mbmbmbmbmb
Corwin1980 wrote:
Raharanor wrote:
Randy: Dutch/Orange
Richard/Rich: Spanish/Red
Merric: English/Green (?- correct me if I'm wrong on this!)
Laurie: French/Blue
Ian: Portuguese/Yellow (?-correct me if I'm wrong on this!)


I haven't checked, but my understanding: Orange = Dutch, Yellow = Spanish, Red = English, Blue = French, Green = Portuguese.
Anyway, this isn't even worth mentioning, in my opinion, as they didn't even bothered with differentiating them in any way.


Well my understanding of the different nationalities is reflected in my initial post. Thanks for your alternative view on the nationalities, you could well be correct.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Steve Duff
Canada
Ottawa
Ontario
flag msg tools
badge
Avatar
mbmbmbmbmb
Page 4 of the rules (5 if pdf)

III. Gameplay
...
The nations are:
Red: England
Blue: France
Yellow: Spain
Green: Portugal
Orange: Holland
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Richard Eldridge
Australia
flag msg tools
mbmbmbmbmb
UnknownParkerBrother wrote:
Page 4 of the rules (5 if pdf)

III. Gameplay
...
The nations are:
Red: England
Blue: France
Yellow: Spain
Green: Portugal
Orange: Holland


Thanks for the info. Most of the rules explaining tends to be done by my friend Merric, of whom you're probably familiar with his session reports and so forth (his username is merricb). Thus, I rarely read the rules and simply go by what I know when I actually do explain rules when Merric or Randy (genesteeler) are not playing.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mike Nelson
United States
Mountain View
California
flag msg tools
mbmbmbmbmb
Great session report! Love all the pictures that you intersperse in it.

That is amazing that you got 74 points alone from colony scoring, that is the highest total that I've ever heard of =) I'm assuming that you used the trading post money to help purchase additional missionaries and soldiers to help your strategy of flooding the new world? And I'm assuming that you went for the missionary and soldier specialist as often as possible?

And among those opening capital buildings, I likely would have taken the merchant, but those are all pretty good buildings. Navigator and training grounds are solid too.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Richard Eldridge
Australia
flag msg tools
mbmbmbmbmb
gopher37 wrote:
Great session report! Love all the pictures that you intersperse in it.

That is amazing that you got 74 points alone from colony scoring, that is the highest total that I've ever heard of =) I'm assuming that you used the trading post money to help purchase additional missionaries and soldiers to help your strategy of flooding the new world? And I'm assuming that you went for the missionary and soldier specialist as often as possible?

And among those opening capital buildings, I likely would have taken the merchant, but those are all pretty good buildings. Navigator and training grounds are solid too.


I had Training Grounds, Monastery, Fortress and Navy as capital buildings, which helped me get the soldiers and missionaries I needed as well as getting the missionary specialist when I could (getting the soldier specialist was near impossible as Laurie took it virtually every turn!).

The Missionary/Soldier combination is LETHAL. Period.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.