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Subject: Traditional Social (Non-Gambling) Dice Game rss

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p55carroll
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I suppose Yahtzee has a fairly long history.

Are there any other games that:

1. can be played with (ten or fewer) ordinary six-sided dice;
2. do not require a board or any other components;
3. are good for as few as two players;
4. involve at least a modicum of strategy or thinking;
5. would be suitable for social/family (non-gambling) play; and
6. have an established tradition (the older or more popular, the better)?

Bonus:
Ideal would be a game with all the above features that does not require a special score sheet!

 
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Steve Bauer
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That is a very limiting set of criteria.

Farkle
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Liar's Dice is great for groups but would not work 2 player.
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Chris Ferejohn
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sbauer9 wrote:
That is a very limiting set of criteria.

Farkle
Cosmic Wimpout

Liar's Dice is great for groups but would not work 2 player.


I think Liar's dice works just fine with 2 actually...
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Eric Knauer
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Criteria 1 and no scoring sheet eliminate a lot of fantastic games.
 
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Jae
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Liars Dice busts your ten dice limit, but otherwise should be qualified and accepted. You may want to check out Knizia's excellent book Dice Games Properly Explained
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p55carroll
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sbauer9 wrote:
That is a very limiting set of criteria.


Yes, I know. I've really been beating my head against a wall over it, and that's why I asked here.

FWIW, I've bought one of those wooden game sets; it includes cribbage, dominoes, and ten dice. I like the fact that these are all very old, tried-and-true gaming implements. But I'm not sure what to do with the dice. The rules for dominoes and cribbage I can commit to memory; and the cribbage board works for scoring both games (and other card games too). It bothers me that for Yahtzee I'd need to tuck score sheets into the box and add a pencil.

I'm vaguely remembering a game called Boss Dice that I used to play long ago in northern California bars. But nothing else comes to mind.

Popular BGG dice games all seem to involve a board of some kind (at least a hand-drawn one) or a special score sheet, and that's a drawback to me--goes against my grain somehow.

Even some traditional dice games (e.g., Shut the Box) use boards.


Quote:
Farkle
Cosmic Wimpout

Liar's Dice is great for groups but would not work 2 player.
 
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p55carroll
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Bagherra wrote:
Liars Dice busts your ten dice limit, but otherwise should be qualified and accepted.


How does it bust the limit? Isn't it played with five dice at a time?


Quote:
You may want to check out Knizia's excellent book Dice Games Properly Explained


I would if it weren't so expensive. Looked at used copies at amazon.com a few days ago and decided against buying.
 
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Steve Bauer
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Patrick Carroll wrote:
Bagherra wrote:
Liars Dice busts your ten dice limit, but otherwise should be qualified and accepted.


How does it bust the limit? Isn't it played with five dice at a time?



Each player has 5 dice so if you wanted to play with more than 2 you would be out of luck. You could play with less but with only 10 dice it would be difficult. If desperate I suppose every one could roll the dice an write down the results.
 
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Bruce Padget
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Ship, Captain, and Crew -- a bit weak on the fourth point, but works otherwise, and the cribbage board is perfectly suited to scoring. (The game is "Ship, Captain, and Crew," but BGG renders it oddly.)
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Marko Marenic
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When we are already talking about Knizia's book, there is a nice free pnp game. It requires a score sheet and I wouldn't call it old.
Reiner Knizia's Decathlon
 
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p55carroll
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sbauer9 wrote:
Patrick Carroll wrote:
Bagherra wrote:
Liars Dice busts your ten dice limit, but otherwise should be qualified and accepted.


How does it bust the limit? Isn't it played with five dice at a time?



Each player has 5 dice so if you wanted to play with more than 2 you would be out of luck. You could play with less but with only 10 dice it would be difficult. If desperate I suppose every one could roll the dice an write down the results.


Ah--it looks like there are two main versions of Liar's Dice, then--"common hand" and "individual hand." The latter is played by passing the cup of five dice from player to player.

Sometimes the "individual hand" version is called Poker Dice, but it's apparently different from what some think of as Poker Dice, as explained in this BGG thread.

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p55carroll
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bapadget wrote:
Ship, Captain, and Crew -- a bit weak on the fourth point, but works otherwise, and the cribbage board is perfectly suited to scoring. (The game is "Ship, Captain, and Crew," but BGG renders it oddly.)


So far, this seems like it might best fit the bill. Most sets of rules I've read for this simple game are in agreement, but oddly the Wikipedia article on it says the player gets five rolls, not three. Any comment on that?
 
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Michael Barlow
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I've posted the rules for Crag over here. Ith's basically Yacht with 3 dice only.
 
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Bruce Padget
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I've always played 3 rolls. I've never tried 5, and I'm so not the guy to tell you the odds, but my experience is that with three rolls players seem to make Ship, Captain, and Crew (6, 5, and 4) somewhat more often than not, and my gut is that 5 rolls would make take away from what little tension the game has.
 
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Stack needs more than 10 dice, but otherwise fits.
 
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Dicky P
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smileyz wrote:
When we are already talking about Knizia's book, there is a nice free pnp game. It requires a score sheet and I wouldn't call it old.
Reiner Knizia's Decathlon


+1 for this. It is a well themed and varied dice game - although perhaps as with many dice games should not be played too many times in any one session.
 
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Andreas Kr├╝ger
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Mia is a quite popular game in Germany. I just learned that it is supposed to be pretty old...
 
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You could also play Shut the Box if you wrote the numbers on paper and crossed them out, or used something to cover them.
 
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Chris Ferejohn
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No "established tradition", but otherwise, how about Flip?

 
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Daniel
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Extra! by Sid Sackson is pretty fun. It requires five dice and a sheet of paper to keep track of scores, (nothing special required though). It isn't exactly traditional, but Sid Sackson is a famous enough name...

You can also try it on BSW.
 
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p55carroll
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Seems there's a Geeklist on this topic--sort of.
 
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p55carroll
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bapadget wrote:
I've always played 3 rolls. I've never tried 5, and I'm so not the guy to tell you the odds, but my experience is that with three rolls players seem to make Ship, Captain, and Crew (6, 5, and 4) somewhat more often than not, and my gut is that 5 rolls would make take away from what little tension the game has.


I was thinking that too. But making your Ship, Captain, and Crew is really just a trivial matter of luck, whereas you have a real choice in what you do subsequently. So, maybe the more rolls, the more strategy.

Then again, it's kind of a moot point, I guess. The only strategy is rerolling if you've got less than 7 points on the two remaining dice--and maybe risking a reroll with 7 or 8 points if you're behind and need to catch up.

Five rolls in the Wikipedia article is probably wrong. Three seems to be the norm.
 
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p55carroll
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Ooh! Check out this Web site on dice games.

If I can't find what I'm looking for there, it probably doesn't exist.
 
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