I queried the set-up for this scenario. These are the responses from Rob Kouba:
3. One of the two British entry hexes is adjacent to a German set-up area (on board 29B). Meanwhile the British Command Objective marker on map 26B, where you would expect to find a British entry hex, is well away from the action. The consequence is that the British cannot avoid losing the Initiative at the end of Turn 1.
3) You are correct. Although after the reinforcements from turn 1, the British can take it back by capturing the neutral building location if they choose to (along with the objective on 22A).
The Deployment Zone rules for the British states: "During the Action Phase of Round 1, the British player may move his tanks onto the board with a movement or move and fire action. He may use either hex with a green border. the tanks are considered to be moving from a road hex" (bold text added by me for effect).
In looking at the map, there are two green bordered hexes, one on board 29B and one on board 22A, where the 2-pt objective is. So, it's possible for the Brits CAN avoid losing the initiative at the end of Turn 1 since they have an easy opportunity to secure 2 command points during round 1 by entering the board from the hex on board 22A. Or am I reading something wrong here.
We just started the Operation Goodwood scenario and the British player used the 22A entry point as well as the 29B entry point and got the 2 points. Looked legal to us.