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Subject: Zombie City-- needs playtesting and critique rss

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Hercule Poirot
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This is a new game I've just designed. It takes about an hour, with 3 to 6 players. Any playtesting or critique would be very welcome. Specifically, I'm trying to figure out ways of simplifying the rules. They're fairly simple now, but I'm trying to get it to family board game level.

It's basically a zombie survival board game, with a twist: Winning is not mutually exclusive to one person. Whoever is still alive at the end of the night wins. Everybody could win, some people could win, or nobody could win. There's still lots of player interaction, though. I'm trying to figure out if this basic premise works or not. Am I onto something really new, or is there a reason this kind of thing hasn't been done before? Or has it? Are there any games that have already utilized this?

Here's a link to an attachment of the rules:
http://www.bgdf.com/node/1751

EDIT: Here are the images for the game board, civilian tokens, and threat tokens:



These are the civilian tokens:


These are the threat tokens:


EDIT: I couldn't figure out how to post a PDF, so here are the rules in jpeg form:


Please critique!
 
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Pete Belli
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Interesting.

One suggestion: upload images of the game to your personal BGG gallery. People will not have to visit another website to view them and you may get some comments, some thumbs, and perhaps even some GeekGold tips.

Another suggestion: Post a quick summary of the rules (or a few paragraphs from your attachment) within this Forum article. Give people some "bait" that might get them hooked on your concept.

Good Luck!
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James
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I'm interested, but none of those links work for me. The first one with the rules doesn't seem to contain any rules or a link to where I can download the rules. And the photobucket links just send me to the main photobucket website.

Anyways, I am interested, put the stuff on here though!
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Marshall Miller
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I'm curious but can't get the links to work either.
 
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Bill
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Same traffic here. I've logged into my photobucket account and still can't pull up the mapboard. I'm assuming it's my clumsy fingers since I've been drinking.
 
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Matthew Kloth
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http://www.bgdf.com/sites/default/files/zombiecity_0.pdf

That's the link to the rules. I could access it when I logged out, so maybe everyone else can too.
 
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Bill
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MusedFable wrote:
http://www.bgdf.com/sites/default/files/zombiecity_0.pdf

That's the link to the rules. I could access it when I logged out, so maybe everyone else can too.


I can get to the rules...just nothing that's listed in photobucket. I figured it's because I posted all those images of smurfs last time.
 
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Matthew Kloth
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I have nothing to do with this game. I just posted direct links to help the OP and anyone trying to take a look at the game. I will take the links down if the OP requests (but I think his intent was to share them).
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Hercule Poirot
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Thanks guys.

Even though Matthew Kloth kindly posted the images, I uploaded the images to my bgg gallery. I can't figure out how to put pdf's or word documents on bgg, or how to post blog posts...blush so hopefully the current rules link will work for most of you.

But thanks for all the feedback already!
 
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James Hutchings
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Aust wrote:
Specifically, I'm trying to figure out ways of simplifying the rules. They're fairly simple now, but I'm trying to get it to family board game level.


Not exactly rule changes, but:

1) some people might mistake the track that the countdown token moves on for the main board for a Candyland-style game.

2)
Quote:
Place each player’s piece on a space on the board.


It doesn't seem to say where (including saying not to put it on the countdown track).

3) The distinction between players' tokens, and civilian tokens, might be confusing.

It might be good if dead players continued to play as zombies.

 
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Hercule Poirot
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I just updated the rules, clarifying some of that stuff and fixing a bad typo I found.
 
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Hercule Poirot
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Quote:
Another suggestion: Post a quick summary of the rules (or a few paragraphs from your attachment) within this Forum article. Give people some "bait" that might get them hooked on your concept.


Here's my little shpeal about Zombie City:

This game originated out of a desire to create board game AI. So in Zombie City, the board game operates using a primitive thinking system to figure out which of the players are the biggest threat to its survival.

The players may begin the game with noble aspirations of cooperating to beat the game, but as the game progresses and zombies swarm the board, the players may find that in order to survive, they must lay low and even betray each other so as not to be percieved as a threat by the game. Their initial ideals of cooperation are replaced by the basic desire for survival.

As the entire city becomes infested, what lengths will you go to for survival?
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Vincent Appel
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I am now intrigued. Do go on!
And you can count me in for playtesting.

-v
 
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Leanne
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MusedFable wrote:
http://www.bgdf.com/sites/default/files/zombiecity_0.pdf

That's the link to the rules. I could access it when I logged out, so maybe everyone else can too.


When I went to the link, I got a message saying there was no material there.
 
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Vincent Appel
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cerenycus wrote:
MusedFable wrote:
http://www.bgdf.com/sites/default/files/zombiecity_0.pdf

That's the link to the rules. I could access it when I logged out, so maybe everyone else can too.


When I went to the link, I got a message saying there was no material there.


Same here, unfortunately. Would you like to host it on my mediafire site? Let me know and I'll send you my e-mail addy if necessary.

-v
 
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Hercule Poirot
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I posted the rules as jpegs in my bgg gallery. Thanks anyway though!
 
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Hercule Poirot
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If anybody has questions just let me know.
 
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