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Subject: A little easy flavor for the Campaign Variant rss

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David Jackman
United States
Indianapolis
Indiana
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The idea is to give a bit more difference between killing and surviving threats for campaign mode. This Works best if you shuffle advanced and regular threats together.

If you kill a threat, leave it out of the campaign. If you merely survive a threat, reshuffle it back into the threat deck for the next missions.

This does not apply to the malfunction internal threats, though we added a small houserule to those as well - any 'effect persists' effects from internal threats carry over to the next missions, but can be repaired in between missions just like damage.

Thoughts?
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Brian M
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Thornton
Colorado
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This gives you incentive to not kill the easiest threats. Just a note Still, seems like it could be a fun idea.

We've been playing that all threats you meet are left out of future campaigns; that way you meet new stuff each time.

Usually I guess we either defeat the threats, or die by them, so I guess it wouldn't apply much.
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